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Messages - Meridian

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4861
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 07, 2018, 11:10:19 am »
Meridian, please consider merging https://github.com/MeridianOXC/OpenXcom/pull/10

Will I need to change my paths now? :/

Everything works fine. Well, except that "shock indicator" is not understood. What's changed and where to look? Everything Else works fine. Thanks for the update.

It's an indicator similar to bleeding/burning/stunned indicator... it shows when units have negative HP regen.
Sample: https://openxcom.org/forum/index.php/topic,5360.msg98358.html#msg98358

Indicator icon can be different based on starting condition, e.g. to be different for drowning, suffocating, overheating, etc.

4862
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« on: July 07, 2018, 10:28:17 am »
@Meridian; bug still persists:
https://drive.google.com/file/d/1S5Pa91Ro2CmveW7FP2sOdF4-2peWhZwX/view?usp=sharing

Can`t use the tech tree. Do yo use the mod-version from today? (06.05.18)

06.05.18 is not today, that's two months ago.
I use version 2.14

1/ does the tech tree show something when you access it by middle-click from research GUI?

2/ does the quick search work on other screens? e.g. on Buy screen?

3/ can you upload your options.cfg file?

4/ do you have spoiler protection turned ON or OFF?

4863
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« on: July 07, 2018, 12:29:52 am »
@Meridian, could you please look into my savegame for the tech tree "bug"?
I use the latest version of the mod.

this is what I see when I load your save

Try typing "SHAZAM" instead of "gauss"... that will show everything... maybe that tells us more...

4864
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« on: July 06, 2018, 11:35:04 pm »
I tried again, really, does not work. When I click the transport as target, I only get "target: way point". Is there a trick to get the transport as target?

Under Options > Advanced, there is a "Friendly Craft Escort" option... make sure it is set to "YES".

4865
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 06, 2018, 09:20:30 pm »
Same version, same mods, same config file, no crash...

Maybe try to install again?
Can someone else try?

4866
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 06, 2018, 08:23:35 pm »
It doesn't crash for me.

Can you upload these mods, so that I can try with them too?

Code: [Select]
  - "commendations-tftd-fix ver: 1.0"
  - "cooperssmoke ver: 1.0"
  - "Disruptor Cannon ver: 1.5"
  - "EXPGAUSS ver: 1.0"
  - "TFTD HAMMERHEAD v1.0 ver: 1.0"
  - "MegaVolt_InventorySlotMod10 ver: 1.0"
  - "Moray ver: 1.01"
  - "NO SHIPPING TERROR v1.0 ver: 1.0"
  - "Viewing Range ver: 1.0"
  - "zrbiteflares ver: 1.0"

4868
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.13)
« on: July 06, 2018, 02:43:22 pm »
I hate to be that guy, but you should be grateful that Nord invests his time to make this mod... based on his vision and ideas.

If you don't like it... invest hours, days and weeks of your own time to make a dumbed-down version... 99.9% of modders just don't have the time to create a "completely new mod" for beginners (who are a minority here).

PS: feel free to complain about Xcom2012 or Phoenix Point with millions in budget, years of full-time development with dozens of people... and leave the poor openxcom modders alone...

4869
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.13)
« on: July 06, 2018, 01:52:47 pm »
You didn't lose the game in two months in vanilla also on Superhuman...

Xcom's difficulty levels are actually very very similar... there is not much the modder can do to make it much harder or much easier based just on difficulty.

4870
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 05, 2018, 09:36:26 pm »
New OXCE+ version is up.

2018-07-05
 - Language updates OXCE+ (pl, ro, cs, ja, ru, hu)
 - Language updates OXC (pl, pt, it, lb, da, ja, ro)
 - Scroll ground inventory backwards (shift-click or right-click)
 - Extra nerdy pedia info (accuracy multiplier and power bonus); "extraNerdyPediaInfo: true" global variable
 - Motion scanner QoL (idea by redv); hold ALT after using motion tracker
 - Reintroduced vanilla tile damage calculation
 - Fixed some hunter-killer CTD corner cases
 - Added no experience indicator (Ctrl+E in battlescape)
 - Added shock indicator (alert for negative HP regen)
 - Keeping scroll position of tables when returning from other screens
   * ufopedia select, new research, new manufacture and craft equipment GUIs
 - Added default radar range (672 nm) for UFOs
 - Damage indicator in the Inventory (hold ALT and point at the item)

Download: https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10b-8fda9f8a6-2018-07-06-win32.7z

4871
OpenXcom Extended / Re: [OXCE] OpenXcom Extended
« on: July 05, 2018, 03:09:41 pm »
Side effect of unification of damage handling. Probably ohartenstein23 suggestion to reduce default values will work, not same but usually indistinguishable.

Fix and new option to use OXC or OXCE method: https://github.com/MeridianOXC/OpenXcom/commit/c0219ef9c78fde1ceb28e86371b8614687b35186

4872
OXCE Suggestions DONE / Re: Inventory screen suggestion
« on: July 05, 2018, 02:48:04 pm »
Right-click is reserved for "exit screen" during the battle, so you can do shift-click instead.

Summary:
1. During base equipment, mission briefing equipment and in debug mode you can use both right-click and shift-click
2. During the mission (without debug) you can use only shift-click

4873
OXCE Suggestions DONE / Re: Inventory screen suggestion
« on: July 05, 2018, 12:28:31 pm »
Right-click on the icon will scroll backwards in the next OXCE+ version.

4874
XPiratez / Re: Bugs & Crash Reports
« on: July 05, 2018, 12:19:20 pm »
Ctrl, Alt and Shift are reserved, they can't be used.

Otherwise it works same as in OpenXcom, I don't see anything preventing changing keys in the source code.
Also never heard about such issue from anyone else.

4875
XPiratez / Re: Bugs & Crash Reports
« on: July 05, 2018, 12:02:03 pm »
Other options in the same file can be changed from inside the game, just not the keys for some reason. I have it installed at c:\Games\XPiratez, so even the permission issues shouldn't affect this. And specifically what happens is when I click on the control to be changed, it does nothing, though if I right-click it will delete the key.

What hotkey are you trying to set?

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