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Messages - Meridian

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31
OXCE Builds & Ports / Re: OXCE crashes after full reinstall (Android)
« on: February 28, 2024, 09:46:47 am »
The game fails when loading the data from the original game.
Probably data corruption.
Can you upload them somewhere for me to check?

32
OXCE Support Y-scripts / Re: Broken Y-scripts
« on: February 28, 2024, 09:32:46 am »
moved to BAI subforum

33
OXCE Builds & Ports / Re: OXCE crashes after full reinstall (Android)
« on: February 27, 2024, 11:39:34 am »
Can you provide a log file?

Btw. just for completeness, a screenshot of a working oxce on Samsung A53 attached.

Steps I do when upgrading:
1. uninstall old version
2. delete the "standard" and "common" folders in "openxcom" folder (just in case, not sure if necessary)
3. install new version

34
Brutal AI / Re: Brutal-OXCE 8.2.1
« on: February 27, 2024, 10:49:49 am »
Is it reproducible? If so, I should be able to reproduce it too quite easily.

It is probably not easily reproducible.
As Yankes said earlier, this code is 100% wrong by definition, and results in an undefined behavior.
Basically, you get some garbage and depending on what kind of garbage you get, equally garbage things will happen... sometimes crash, sometime corruption, sometimes nothing, sometimes something else.

Quote from: https://en.cppreference.com/w/cpp/container/vector/end

Quote
Returns an iterator to the element following the last element of the vector.
This element acts as a placeholder; attempting to access it results in undefined behavior.

35
Translations / HELP: Windows Installer translation completion
« on: February 26, 2024, 08:32:55 pm »
Hi guys,

the windows installer is missing a single translation in many languages... maybe we can change that?

https://app.transifex.com/openxcom/openxcom/installer/

The string is "Installation folder is not portable." or if that's hard to translate then you can also describe it as "The installation folder doesn't support portable installation."


Missing languages:

Arabic (ar)
Bulgarian (bg)
Danish (da)
German (de)
Estonian (et)
Finnish (fi)
French (fr)
Croatian (hr)
Hungarian (hu)
Icelandic (is)
Japanese (ja)
Dutch (nl)
Portuguese (Brazil) (pt_BR)
Serbian (sr)
Swedish (sv)
Ukrainian (uk)
Chinese (China) (zh_CN)
Indonesian (Indonesia) (id_ID)
Portuguese (Portugal) (pt_PT)
Spanish (Latin America) (es_419)
Chinese Simplified (zh-Hans)
Norwegian (no)
Chinese (Taiwan) (zh_TW)
French (Canada) (fr_CA)

36
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: February 25, 2024, 09:15:20 pm »
If you want to create the "user" folder, then DON'T install into Program Files.

If you want to install into Program Files, then don't create the "user" folder and just go with the default location in the Documents.

37
OXCE Suggestions DONE / Re: [DONE][Suggestion] More retaliation variants
« on: February 24, 2024, 05:34:22 pm »
If you want to suggest something, please open a new thread.

This thread is done.

38
OXCE Suggestions DONE / Re: [DONE][Suggestion] More retaliation variants
« on: February 24, 2024, 04:04:36 pm »
Briefing is part of the battlescape layer.

Base defense briefing is hardcoded same way as for example landed or crashed UFO, alien deployment is taken only for mission sites and alien bases (i.e. also doesn't take anything directly from the geoscape alien missions).

There is room for improvement.

39
OXCE Suggestions DONE / Re: [DONE][Suggestion] More retaliation variants
« on: February 24, 2024, 03:12:54 pm »
Do we have an option to change briefing description for retaliation mission?

In case not alien vessel attack the base, but, say, subsurface creatures with `instantRetaliation` option?

There is no retaliation mission on battlescape.
All retaliation geoscape missions produce a base defense battlescape mission.

40
OXCE Suggestions NEW / Re: [Suggestion] Random recruitment bonuses
« on: February 24, 2024, 01:42:14 pm »
The feature sounds OK to me.

The syntax will probably have to be different... things like startingBase or spawnedSoldier use the methods used also for loading saved games, which means I can't/shouldn't change them (otherwise I break loading saves). I'll think about it...

Todolisted.

41
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 24, 2024, 11:35:48 am »
New OXCE v7.12.0 is up.

2024-02-24
QoL:
- R-click in SoldiersState: https://openxcom.org/forum/index.php/topic,11808.0.html
- Experimental: weapon safety switch (for reactions): https://openxcom.org/forum/index.php/topic,11340.msg161750.html#msg161750
- Longer quick search in TTV: https://openxcom.org/forum/index.php/topic,11796.msg161647.html#msg161647
- Show reason(s) why facility cannot be dismantled: https://openxcom.org/forum/index.php/topic,11152.msg161592.html#msg161592
- Direct soldier transformation: https://openxcom.org/forum/index.php/topic,10002.msg161488.html#msg161488
- MMB to open Pedia on "What can I wear?" UI: https://openxcom.org/forum/index.php/topic,11250.0.html
- Experimental: arrow browsing without hidden articles: https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299
- Ability to hide Pedia articles (by players): https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299
- Option to follow the wing leader or not: https://openxcom.org/forum/index.php/topic,10534.msg161166.html#msg161166

Android:
- Support for saves and notes deletion on mobile: https://openxcom.org/forum/index.php/topic,11789.0.html
- Support for infinite production on mobile: https://openxcom.org/forum/index.php/topic,11788.0.html

Features:
- Smarter Equip mod (for xcom1 and xcom2): https://openxcom.org/forum/index.php/topic,7868.msg161834.html#msg161834
- Preferred reaction weapon priority: https://openxcom.org/forum/index.php/topic,10627.0.html
- Amiga thinking... https://openxcom.org/forum/index.php/topic,10710.msg161509.html#msg161509
- New Battle: ability to select globe texture: https://openxcom.org/forum/index.php/topic,11370.msg161151.html#msg161151
- Added new type of node that allows to ignore ruleset: FIXME

Modding:
- Bigger Facility Preview for Ufopaedia (by WarStalkeR): https://openxcom.org/forum/index.php/topic,11819.msg161957.html#msg161957
- Inventory auto-placement priorities/rules: https://openxcom.org/forum/index.php/topic,7868.msg161833.html#msg161833
- Allowed soldier groups per craft: https://openxcom.org/forum/index.php/topic,10678.msg161784.html#msg161784
- Experimental: chryssalid inherits zombie's faction: https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586
- Experimental: allow zombifying hostiles (by player): https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586
- Experimental: mind control hostiles into neutrals: https://openxcom.org/forum/index.php/topic,11221.msg161585.html#msg161585
- Experimental: Support for grenades exploding before battle: https://openxcom.org/forum/index.php/topic,11765.0.html
- Ability to disable Pedia articles (by modders): https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280
- Ability to override item in item pedia articles: https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280
- Ability for geoscape events to spawn craft: https://openxcom.org/forum/index.php/topic,11201.0.html
- Mapscript commands filter by craft (group): https://openxcom.org/forum/index.php/topic,10713.msg161170.html#msg161170
- Base defense facilities with own ammo storage and rearm rate: https://openxcom.org/forum/index.php/topic,11760.0.html
- Don't mark xcom base(s) for retals without scouting phase: https://openxcom.org/forum/index.php/topic,11429.msg161096.html#msg161096

Scripting:
- y-script: Expose weapon vapor particles: FIXME

Bugfixes:
- Fixed height for motion scanner markers: https://openxcom.org/forum/index.php/topic,11577.0.html
- Fixed crash when transferring currently opened craft: https://openxcom.org/forum/index.php/topic,11807.0.html

From OXC:
- Added Windows Installer translations

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated.
Wiki ruleset reference was updated.

42
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 24, 2024, 11:35:27 am »
test

44
1/ I suggest an extra button to back scroll through the equipment list

Right-mouse-button click on the same button.

2/ and a button you can drop equipment on that will automatically remove it from your soldier.

Ctrl+click on the item you want to drop.

45
Work In Progress / Re: [WIP] Xeno Operations LEGACY
« on: February 22, 2024, 03:43:26 pm »
turn off the "XcomUtil_No_Psionics" mod

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