New OXCE v7.12.0 is up.2024-02-24QoL:- R-click in SoldiersState:
https://openxcom.org/forum/index.php/topic,11808.0.html- Experimental:
weapon safety switch (for reactions):
https://openxcom.org/forum/index.php/topic,11340.msg161750.html#msg161750- Longer quick search in TTV:
https://openxcom.org/forum/index.php/topic,11796.msg161647.html#msg161647- Show reason(s) why facility cannot be dismantled:
https://openxcom.org/forum/index.php/topic,11152.msg161592.html#msg161592- Direct soldier transformation:
https://openxcom.org/forum/index.php/topic,10002.msg161488.html#msg161488- MMB to open Pedia on "What can I wear?" UI:
https://openxcom.org/forum/index.php/topic,11250.0.html- Experimental: arrow browsing without hidden articles:
https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299- Ability to hide Pedia articles (by players):
https://openxcom.org/forum/index.php/topic,10374.msg161299.html#msg161299- Option to follow the wing leader or not:
https://openxcom.org/forum/index.php/topic,10534.msg161166.html#msg161166Android:- Support for saves and notes deletion on mobile:
https://openxcom.org/forum/index.php/topic,11789.0.html- Support for infinite production on mobile:
https://openxcom.org/forum/index.php/topic,11788.0.htmlFeatures:-
Smarter Equip mod (for xcom1 and xcom2):
https://openxcom.org/forum/index.php/topic,7868.msg161834.html#msg161834-
Preferred reaction weapon priority:
https://openxcom.org/forum/index.php/topic,10627.0.html- Amiga thinking...
https://openxcom.org/forum/index.php/topic,10710.msg161509.html#msg161509-
New Battle: ability to select globe texture:
https://openxcom.org/forum/index.php/topic,11370.msg161151.html#msg161151- Added new type of node that allows to ignore ruleset: FIXME
Modding:- Bigger Facility Preview for Ufopaedia (by WarStalkeR):
https://openxcom.org/forum/index.php/topic,11819.msg161957.html#msg161957-
Inventory auto-placement priorities/rules:
https://openxcom.org/forum/index.php/topic,7868.msg161833.html#msg161833- Allowed soldier groups per craft:
https://openxcom.org/forum/index.php/topic,10678.msg161784.html#msg161784- Experimental: chryssalid inherits zombie's faction:
https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586- Experimental: allow zombifying hostiles (by player):
https://openxcom.org/forum/index.php/topic,11259.msg161586.html#msg161586- Experimental: mind control hostiles into neutrals:
https://openxcom.org/forum/index.php/topic,11221.msg161585.html#msg161585-
Experimental: Support for grenades exploding before battle:
https://openxcom.org/forum/index.php/topic,11765.0.html- Ability to disable Pedia articles (by modders):
https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280- Ability to override item in item pedia articles:
https://openxcom.org/forum/index.php/topic,11766.msg161280.html#msg161280- Ability for geoscape events to spawn craft:
https://openxcom.org/forum/index.php/topic,11201.0.html- Mapscript commands filter by craft (group):
https://openxcom.org/forum/index.php/topic,10713.msg161170.html#msg161170- Base defense facilities with own ammo storage and rearm rate:
https://openxcom.org/forum/index.php/topic,11760.0.html- Don't mark xcom base(s) for retals without scouting phase:
https://openxcom.org/forum/index.php/topic,11429.msg161096.html#msg161096Scripting:- y-script:
Expose weapon vapor particles: FIXME
Bugfixes:- Fixed height for motion scanner markers:
https://openxcom.org/forum/index.php/topic,11577.0.html- Fixed crash when transferring currently opened craft:
https://openxcom.org/forum/index.php/topic,11807.0.htmlFrom OXC:- Added Windows Installer translations
Download: https://openxcom.org/forum/index.php/topic,5258.0.htmlAuto-update is available on Windows.
Ruleset validator was updated.
Wiki ruleset reference was updated.