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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 24, 2024, 06:59:22 pm »
same in German btw
Mode = fashion
Karte = map
Mode = fashion
Karte = map
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I have already implemented this (I used two functions, the spawn of a civilian faction on the xcom base and the spawn command in the ufos and facilities files which allows you to spawn any unit or item at any point in the location), my base is also protected by scientists, engineers and other working personnel, all those who did not have time to evacuate from the base (I created them in the form of a faction of civilians, created spawn points for them, gave them individual weapons to each type of unit in their hands (scientists with one weapon, engineers with others), now there are brave defenders at the base without body armor).
No, this is definitely not how it works. Not in original game, not in this mod, not in any other mod I tried.
That would be nice, but is it worth the time?
Tell me how it would be more convenient for you to view my ideas (which I suggest adding to the game from time to time)
constants:
extendedMovementCostRounding: 2 # 0 = OXCE Floor (default), 1 = OXCE Round (0.5 up), 2 = OXCE Round (0.5 down)
Thank you in advance.
For your example, rather obvious, there is a way - to fix my code and make that change optional. And I'll do that in nearest time.
There are really dozens of changes which can't be made optional, or can but with too much overhead (like making second versions for several big complex functions). I'm totally agree with that. Those changes include fixes which you personally rejected and called those "feature not a bug". Apart from them, there are changes which are needed for RA to work, and that classic code was changed.
To me, it's much more important those "changes of core mechanics" should be little or no observable from player's perspective, and when I get complains that game plays differently from OXCE I personally consider that as bug. And yes, there are unfixed bugs now. The main issue is my real life drive my attention from OXC development for quite a long time.