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Help / Re: globe areas ?
« on: April 18, 2024, 12:01:24 am »
regions have zones
zones have areas
zones have areas
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Thank you in advance.
For your example, rather obvious, there is a way - to fix my code and make that change optional. And I'll do that in nearest time.
There are really dozens of changes which can't be made optional, or can but with too much overhead (like making second versions for several big complex functions). I'm totally agree with that. Those changes include fixes which you personally rejected and called those "feature not a bug". Apart from them, there are changes which are needed for RA to work, and that classic code was changed.
To me, it's much more important those "changes of core mechanics" should be little or no observable from player's perspective, and when I get complains that game plays differently from OXCE I personally consider that as bug. And yes, there are unfixed bugs now. The main issue is my real life drive my attention from OXC development for quite a long time.
Meridian, What did you do that caused the units to zigzag as they run? How to get rid of this?
This sounds like a rather dogmatic anti-automation-position to me.
Are you talking about vanilla like game/mods or complete game redesign? This feature is for vanilla grenade/item set where you have only those listed in shortcuts.
This is pretty useless to argue how bad it would behave in some other game with different item set.
OMG. It is amazing.
The only reason I rarely used grenades is the sheer amount of action to just throw a single grenade. This innovation opened up a whole layer of gameplay for me. Thank you.