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Messages - Meridian

Pages: [1] 2 3 ... 499
1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 10, 2022, 08:56:58 pm »
Next OXCE version will ignore such missions automatically on load (mission will be reassigned to STR_SECTOID race (or whichever race comes first) and interrupted).

2
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 09, 2022, 11:17:02 am »
I'll take this opportunity to mention a different issue: whenever I try to type "ń" in the game, it opens notes instead...

X-Com is not a game where you do lots of typing, but still it's not very nice that I can't type a name with "ń" in it.

It works fine for me.

Do you have to press CTRL when typing ń on your keyboard?

3
Programming / Re: Debug explosions by TCH68k
« on: August 09, 2022, 11:06:33 am »
My bad, he already shared it.
Here's the original thread: https://openxcom.org/forum/index.php/topic,7306.0.html

4
Programming / Debug explosions by TCH68k
« on: August 09, 2022, 11:01:21 am »
I am not interested in this PR, but if anyone wants it in their fork, here's a link:

https://github.com/OpenXcom/OpenXcom/issues/1345

5
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 08, 2022, 09:59:15 pm »
Code: [Select]
alienMissions:
  - type: STR_ALIEN_INFILTRATION
    region: STR_ANTARCTICA
    race: STR_ADVENT
    nextWave: 6
    nextUfoCounter: 0
    spawnCountdown: 7620
    liveUfos: 1
    uniqueID: 1304

Code: [Select]
  - type: STR_ALIEN_RETALIATION
    region: STR_NORTH_AMERICA
    race: STR_ADVENT
    nextWave: 4
    nextUfoCounter: 0
    spawnCountdown: 1530
    liveUfos: 0
    uniqueID: 1395
    missionSiteZone: -1

Find this and either change the race or delete the whole mission entries.

6
XPiratez / Re: Bugs & Crash Reports
« on: August 08, 2022, 09:46:09 pm »
Getting segmentation fault on the end-of-month. I'm guessing it's hitting an error when generating new missions, but not sure what those missions might be missing that's causing the fault.

No mods except xpiratez and some sprite and pedia image edits.

The save is minutes from the end of the month, just advance time and you'll hit the crash. Thanks in advance!

There is a mistake in alien base upgrade definitions.

Fix here: https://openxcom.org/forum/index.php/topic,4058.msg146001.html#msg146001

7
Help / Re: Weapon range in paedia
« on: August 08, 2022, 08:05:10 pm »
There is no more space to display anything in the pedia articles.
But you can see the weapon ranges under the INFO button (if you're using OXCE).

Documentation here: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#UFOpaedia_Article

8
OpenXcom Extended / [Suggestion] Amiga thinking...
« on: August 08, 2022, 06:11:05 pm »
.

9
OpenXcom Extended / Re: [SUGGESTION] Burning downed unit lighting.
« on: August 08, 2022, 06:03:19 pm »
This is something for Yankes to consider.

I don't know how difficult it is to do; or if it affects performance.

My (personal) opinion: A rather cosmetic feature. Low prio.

10
Anyone seen Buscher around?

11
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 08, 2022, 05:40:40 pm »
I noticed that the notes panel that can be brought up from anywhere via Ctrl+N, can indeed be brought up from anywhere, including the notes panel. It's possible to press the hotkey multiple times, and have to close the menu multiple times as a result. It might be a good idea to disable the keyboard shortcut when it's already open.

Done.

12
Yes, added.
First modify options.cfg file to have `debug: true` and then activate the debug mode via the geoscape links GUI, see screenshot.

13
And now also:
5c. all armor worn by soldiers in transfer

14
OpenXcom Extended / Re: [DONE] Salary and maintenance for items
« on: August 08, 2022, 05:19:23 pm »
And now also:
d/ armor worn by soldiers in transfer

15
OpenXcom Extended / Re: [DONE] Storestate grand totals.
« on: August 08, 2022, 05:12:09 pm »
2. was fixed, armor worn by soldiers in transfer is now included

1. I'd prefer removing research items over adding manufacture items... but since the research items are there for a long time and it is also described here on the forum, I'll just leave it be as it is

I've probably (not 100% sure) added the research items into the total because they are visible in the Alien Containment Management GUI and block space there; but manufacture items are not visible anywhere and don't block any storage space (they can block manufacturing space). Also, refund option didn't exist back then :)

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