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Messages - Meridian

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1
possible: yes
desired: don't know

2
XPiratez / Re: Bugs & Crash Reports
« on: January 20, 2022, 05:34:23 pm »
Ending turn in this exact state causes a neverending turn for me reliably (M4.0).  Moving the 4 gals from the curtain to the temple entrance rsolves it. I'm guessing there's some sort of pathfinding/ai failure involving me blocking both sides of the curtains.

Yes, exactly.
Known mapmaking issue.

There seems to be an issue with the Pirate Hunt mission. I just fought a base defense against a landcruiser, and two more are on the way.

A new feature.
Dio asked me to do it.

3
All combinations will work.

The only case where it will fail is when you use a negative value for `dQty`.

4
I don't understand the question

`dQty` didn't change at all, it works the same as before

5
Help / Re: Limiting the weapon a soldier can carry
« on: January 20, 2022, 10:35:37 am »
You constantly advise using scripts, but how many of them appeared?

Piratez is using at least 34 scripts
Xcomfiles is using at least 32 scripts
40k is using at least 58 scripts
TWoTS is using at least 25 scripts
...

6
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 19, 2022, 04:00:08 pm »
Yes, also check the weapon slots on the ships.

Code: [Select]
[19-01-2022_15-29-16] [WARN] {0} not found in ru
[19-01-2022_15-29-16] [WARN] {4} not found in ru

Where do I need to click for this to happen?

7
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 19, 2022, 02:28:13 pm »
Thanks for the update. In win32 and win64, only "All countries not found in ru" confuses. Just was in stock, and suddenly "not found". And I did not find the untranslated lines themselves in the game.  %)

Ah, I missed that.

It's just a hardcoded string for debug mode, doesn't need translation.
I'll make sure it doesn't appear in the log file in the next version.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.50)
« on: January 19, 2022, 12:19:17 pm »
Hi Nord,

there are some new validations in OXCE for sprites (only when lazy loading is turned off).

For bullet sprites there will be a validation too.
For correct validation, the game will need to know whether a weapon is underwaterOnly or not (so that it can search in Projectiles or in UnderwaterProjectiles).

The following weapons are not marked as underwaterOnly, and there are no corresponding surface bullet sprites.
Please mark them as `underwaterOnly: true` in the next release (if they are indeed only meant for underwater usage).

Code: [Select]
Error for 'SERVITOR_WEAPON': Wrong index 770 for surface set Projectiles
Error for 'STR_INFECTOR': Wrong index 875 for surface set Projectiles
Error for 'STR_SPAWNER': Wrong index 805 for surface set Projectiles
Error for 'STR_SUPRESSOR': Wrong index 770 for surface set Projectiles
Error for 'STR_TANGLER': Wrong index 840 for surface set Projectiles
Error for 'STR_TURTLE_HWP_ION': Wrong index 560 for surface set Projectiles
Error for 'XARQUID_WEAPON': Wrong index 560 for surface set Projectiles

9
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 18, 2022, 11:27:55 pm »
To tag soldiers according to their functions and capabilities, players rename the soldiers. I propose to add the ability to mark soldiers in the list - using different font colors. (Assigning a color is similar to the "wear armor" function).
Since the game already marks (in font color) the soldiers added to the vehicle, I suggest marking only the Name of the soldiers.

There are only 5 font colors in UFO (3 already used) and only 3 font colors in TFTD (all 3 used).

10
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 18, 2022, 08:01:28 pm »
New OXCE v7.4.2 is up.

2022-01-18
QoL:
- Indicate `maxRange` on psi and waypoint cursor types
- Hotkey for Multi-level-view (default empty)
- Hotkeys to scroll ground inventory (arrow left and arrow right keys by default)

Features:
- Melee terrain damage can target bigwall objects on the same tile: https://openxcom.org/forum/index.php/topic,8634.msg143262.html#msg143262
- More debug info on the globe (countries, mission zone areas, etc.)
- Ability for mods to ENFORCE a minimum OXCE version (`enforcedExtendedVersion` in metadata.yml)
- Added soldier type default armor validation

Modding:
- Ability to decrease custom counters: https://openxcom.org/forum/index.php/topic,10318.msg143063.html#msg143063
- Custom shot names in the pedia: https://openxcom.org/forum/index.php/topic,9742.msg143229.html#msg143229

Scripting:
- Added new script hook `damageSpecialUnit` to process damage side effects:
  * explode on death
  * set on fire
  * fire extinguisher
  * morale loss from HP loss
- These side effects now also apply to the following special damage sources (before they didn't):
  * debug mode cheats
  * unit on fire damage (per turn)
  * unit in smoke damage (per turn)
  * OXCE enviroEffects damage (per turn)

Bugfixes:
- Fixed `hitAnimation` validation
- Fixed `bulletSprite` validation
- Prevent "unit freeze" on AI trying to pick up an inaccessible item
- Prevent rare instant mission despawn
- Preserve health and mana on armor transformation between mission stages
- Fixed M-click on a disabled facility in the Build Facilities list

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Ruleset validator was updated.
Wiki ruleset reference was updated.
Auto-update available on Windows.

11
The X-Com Files / Re: The X-Com Files - 2.2: The Inner Circle
« on: January 18, 2022, 02:18:00 pm »
Does xcomfiles include the windows UFO patch?

no, xcomfiles doesn't contain anything that goes into the UFO folder

12
OpenXcom Extended / Re: OXCE v7.4 for Android
« on: January 18, 2022, 02:15:32 pm »
what about a long press or a second finger press?  a long press works on the base screen, which means it is possible.  I really miss the middle click on the science screen and the middle and right click on the buy/sell screen

yes, that's possible

13
OpenXcom Extended / Re: OXCE v7.4 for Android
« on: January 18, 2022, 01:07:24 pm »
Hello.  I'm probably not the first to talk about this, but the android version really lacks the ability to emulate right click and middle click in non-combat mode.  should we expect such a feature?

hi

likely not... I don't feel like adding the emulation buttons to every single GUI in openxcom

first of all, there's 100+ GUIs, that's a lot of work... secondly, the emulation buttons take up a lot of space, it would look bad on many GUIs

14
The X-Com Files / Re: The X-Com Files - 2.2: The Inner Circle
« on: January 18, 2022, 10:50:39 am »
I just started a new game with the new update, and for some reason my guys keep getting awards that make no sense, like Spacer, Aquanaut, Spelunker, etc. on "arrest the cultists" missions

You didn't update OXCE.

15
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 17, 2022, 11:03:10 pm »
1/ the comboboxes would be too small
2/ it would only "solve" the issue for 2 transports, not for 3, 4 or 77

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