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OXCE Suggestions NEW / Re: [Suggestion] item trigger for manufacturing.
« on: Today at 09:41:07 am »
There is already a filter for that called "Default (supplies OK)"
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I have already implemented this (I used two functions, the spawn of a civilian faction on the xcom base and the spawn command in the ufos and facilities files which allows you to spawn any unit or item at any point in the location), my base is also protected by scientists, engineers and other working personnel, all those who did not have time to evacuate from the base (I created them in the form of a faction of civilians, created spawn points for them, gave them individual weapons to each type of unit in their hands (scientists with one weapon, engineers with others), now there are brave defenders at the base without body armor).
No, this is definitely not how it works. Not in original game, not in this mod, not in any other mod I tried.
That would be nice, but is it worth the time?
Tell me how it would be more convenient for you to view my ideas (which I suggest adding to the game from time to time)
constants:
extendedMovementCostRounding: 2 # 0 = OXCE Floor (default), 1 = OXCE Round (0.5 up), 2 = OXCE Round (0.5 down)
Thank you in advance.