aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Quinch

Pages: 1 ... 7 8 [9]
121
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 02, 2014, 02:09:13 am »
Well, as far as I can tell, small radars are pretty pointless in any given scenario - in all my experience, I've only had one for as long as it took me to build a big one, and they never came up again. I might suggest a crossbreed of radar and transmission resolver - high {total?} likelihood of detection, but with no additional information.

122
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 01, 2014, 12:00:43 pm »
Ah, I see. So it's not enough to capture a variety of aliens - quantity matters too?

123
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 01, 2014, 11:40:54 am »
Quick question - what do I need to research alien weapons?

124
Work In Progress / Re: Recommended mods?
« on: August 01, 2014, 03:31:18 am »
Hmmm. Are there any known bugs with it? I'm playing, and the game exits to desktop from geoscape once the time reaches a certain point.

Or should I file a bug report {slightly OT, I guess} and if so, which files should I include?

125
Work In Progress / Re: Recommended mods?
« on: August 01, 2014, 02:35:01 am »
Yeah, I've been looking through the new weapons and the sniper rifle combined with infinite range would be a little... unbalancing.

126
Work In Progress / Re: Recommended mods?
« on: August 01, 2014, 02:02:49 am »
So, just to check, I just need to enable finalmodpack at the mods screen - no additional messing with options required?

127
Work In Progress / Re: Recommended mods?
« on: August 01, 2014, 01:49:38 am »
Awesome, thanks for all the suggestions. I'll start off with the FMP and see where that takes me, then experiment with the others as well.

Cheers!

128
Work In Progress / Recommended mods?
« on: July 30, 2014, 08:43:08 pm »
Hey folks, new to openXcom {loving the remake, awesome job to the devs~!} and I'm looking into mods and wondering what might be good ones to go with. I'm partial to changes that increase complexity and give me {and aliens, presumably} more options to work with, and my pet peeves are the Skyranger ramp and overpowered PSI {both for me and aliens}.

Any suggestions?

Pages: 1 ... 7 8 [9]