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Messages - BBHood217

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91
XPiratez / Re: [MAIN] XPiratez - J16 - 8 Aug -Zombie Dreams
« on: September 24, 2019, 02:11:29 pm »
You have to be careful, because on the way back from a tactical mission you cannot change course. (maybe you can transfer to another base? Haven't tried.)

From my experience playing with HKs in Area 51, HKs completely ignore any player craft that are returning after finishing a mission.  So you don't have to worry about losing your craft that just finished a big pogrom or base assault.

...at least I think that's how HKs work, maybe it's different here.

92
XPiratez / Re: A thread for little questions
« on: June 17, 2019, 01:21:26 am »
What he said.  Digging through the tech tree viewer shows that the Factory does *not* provide the Printer function, so it alone won't be able to make anything that specifically requires the Industrial Printer.

93
XPiratez / Re: A thread for little questions
« on: June 02, 2019, 12:20:19 am »
I'm not entirely sure, but I think ethereals come knocking at your door as quickly as mercs do if you shoot down their craft.  And let me warn you, ethereals here are much more difficult than their vanilla counterparts.

Also, the silver towers are the ultimate troll UFO.  It never lands (not even in the battlescape, so I hope you can fly), it's extremely hard to take down (possibly harder than a battleship), and there's not really much to loot from it.  On the other hand, it has a guaranteed coordinator so I consider it a last resort for capturing one if all the other options refuse to be available.

94
XPiratez / Re: A thread for little questions
« on: May 30, 2019, 02:30:58 am »
Like I said.  It'll usually be mentioned on their Bootypedia article if a non-healing item can train bravery.

95
XPiratez / Re: A thread for little questions
« on: May 29, 2019, 12:24:27 am »
Bravery goes up because the gal passed a panic check and rolled a successful stat gain for bravery.

I think using healing items also has a chance of training bravery, as well as using a few certain items like ropes.

96
XPiratez / Re: A thread for little questions
« on: May 26, 2019, 01:17:06 am »
Research topics and their equivalent Bootypedia articles don't always match titles, which can cause confusion in a few instances (like the Reticulan's Stuff = Engineered Biomatter one).

97
XPiratez / Re: A thread for little questions
« on: May 23, 2019, 01:29:43 am »
Could I still buy their Autolaser and Ion Cannon and other their guns and ammo if I renegotiate the deal?

From what I saw the last time I played this, this is what the renegotiation does:
Spoiler:
Eurosyndicate missions do not show up anymore, but their complete stock of lasers are still and will remain always available for purchase.  Completing the renegotiation causes an infamy penalty, but it's still preferable over letting their missions continue which can potentially cost even more infamy in the long run.

In short, you still get their complete laser catalog but you don't have to do their dirty work anymore.

98
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 06, 2019, 12:38:35 am »
Would it be possible to move them only by exchanging them with existing facilities?

99
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2019, 05:24:05 am »
It seems that the "extraction" of Vampire Dudes and Girls is intended, however, they cannot be captured. When stunned, they become a Vampire Bat. When psi-captured, you get a Vampire Bat.

I think that's just a Cyberdisc situation; they're actually impossible to capture, but they still have extraction options anyway in case something goes wrong.

100
XPiratez / Re: A thread for little questions
« on: March 19, 2019, 11:55:40 pm »
Various craft used exclusively for hideout assaults are also jammed.

101
XPiratez / Re: A thread for little questions
« on: March 15, 2019, 12:34:20 am »
I'm almost convinced that the BFG is just not implemented in normal play.  How do I get one without doing a quick battle?

102
XPiratez / Re: Hideout Defense
« on: February 22, 2019, 01:27:53 am »
I've mentioned this before, Xenonauts' late game was such a slog.  Imagine if, in UFO Defense, the only UFOs to appear after a year or two were nothing but battleships.  What makes perfect sense storywise doesn't translate well into balanced gameplay.

103
XPiratez / Re: Codex Popularity Poll
« on: February 19, 2019, 10:52:28 pm »
I think he actually meant the Snake, not the Skyranger.

104
XPiratez / Re: Hideout Defense
« on: February 17, 2019, 11:51:11 pm »
Since it takes a long time for plasma-toting minor factions to do crackdowns, one could assume that they were figuring out how to unlock gauss and plasma weaponry just like you are.

105
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 05, 2019, 12:41:21 am »
Like in vanilla UFO, the only radar you'll ever need once you can build it is the HWD.

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