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Messages - BBHood217

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76
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 21, 2019, 11:26:21 pm »
We'll just have to get used to it.  Start planning a little more ahead, and take note of which facilities can be built over to save time in the future.

77
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 20, 2019, 12:19:07 pm »
Okay, it seems that different craft have different kill thresholds when HKing.  The dominator is always destroyed, but science vessels seem just as easy to crash as before even though they can attack your craft now.  I've been trying to find in the rulesets where the thresholds are defined, but no luck.

I guess I'm just gonna have to accept the fact that I'll never ever see a dominator in the battlescape.  The first one never lands and is always destroyed when attacked, and the second one immediately attacks a city the instant it appears.  Might as well replace the dominator mapblock with a small scout mapblock then.

78
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 20, 2019, 10:14:12 am »
Quote
- Combat-oriented enemy aircraft now actively attacks you

If I didn't know better, I'd assume that enemy craft in hunter killer mode never crash and always get destroyed; I know that's not actually the case and it's still possible (but difficult) to crash such craft.  Nonetheless, I don't like this change; I've been trying to crash this dominator and it just keeps blowing up despite it being such a tough craft.  And if something as tough as a dominator always blows up, then what about early game cop cars and midgame bombers?  Looting those is now far tougher if not nigh impossible.

I think the kill threshold for hunter killer craft is way too strict.  I fear that when the time comes for me to take on a battleship, it'll just blow up because it decided to turn around and attack me.  And that's one less source of a VIP.

79
XPiratez / Re: Bugs & Crash Reports
« on: October 19, 2019, 12:59:16 pm »
Disassembly for the phantom whip has STR_PHANTOM_WHIP_DISASSEMBLY as its text.

80
XPiratez / Re: A thread for little questions
« on: October 18, 2019, 12:07:04 pm »
So for some reason, boom fruit has taken over every manufacturing thing that engineered biomatter used to do.  And now, the biomatter is used for absolutely nothing.  Does that mean I should just sell these now?

81
XPiratez / Re: Bugs & Crash Reports
« on: October 18, 2019, 09:03:44 am »
There's already a typo in this latest version: It's not November yet.

Edit: I found a slightly more serious typo.  Fun-Go's description says it restores 15 morale, but the analysis reveals that part of its action cost is "morale: 15" which means it actually takes away 15 morale instead.  So currently, it gives absolutely no benefits whatsoever.

82
XPiratez / Re: A thread for little questions
« on: October 17, 2019, 12:32:19 pm »
What does ETAP mean?  Since their clips seem to only be sold by sectoids, I can't help but think it stands for "ExtraTerrestrial Armor Piercing".

83
There's been a lot of changes since I last played this last year.  Coup de graces are no longer a thing, and neither is moving facilities around (but to compensate, there are more facilities that can be built over).  Strix zombies and triscenes (boomosaurs) can finally be stunned without them dying instead even if they explode afterwards (luckily, their explosions don't destroy their bodies); I don't know yet if cyberdiscs and sectopods can be similarly stunned but I probably wouldn't bet on it.  The aquaman (gillman terror unit from TFTD formerly called deep one) also amuses me a little because like its TFTD counterpart, its corpse and live specimen are needed for a couple of important research topics.

84
I remember when I played the X-Prison mission for the very first time a couple of years ago, I got to the top and explored nearly the entire place before I won via routing the enemy.  But that hasn't happened again since; in subsequent playthroughs, I wouldn't even get halfway through the place before winning because all the enemies have already panicked and given up.  I don't know if it's because I know the game better now or a change made the mission easier, but it seems like a waste to design this big complex unique map and not be able to see all of it most of the time.  I'm not quite sure how to fix this, or if this is actually intentional and there's really nothing to fix.

85
XPiratez / Re: A thread for little questions
« on: October 06, 2019, 03:45:41 pm »
It's never happened to me because I usually rush Family Ties before they start happening (and the one time I saw it, I shot down the courier before it could land), so I have to ask something about sway local govt missions.  Since they're basically alien infiltrations, does that mean a successful one will create an enemy base in the country they swayed?

Edit: Guess I might as well ask this too.  Are holy warriors the ultimate training for slave soldiers, or is there something better down the line?

86
XPiratez / Re: Translation – Czech 0.99J12 (99.8%)
« on: October 01, 2019, 02:04:05 am »
Getting less of it after a decade makes more sense, so bi-yearly means every two years.

87
XPiratez / Re: Bugs & Crash Reports
« on: September 27, 2019, 03:52:18 pm »
There's a typo in this particular ammo's category string.  It might affect something.

88
XPiratez / Re: Bugs & Crash Reports
« on: September 26, 2019, 03:23:10 pm »
Well, you can tame other enemies like reapers, werewolves, and gazers.

But you're right, this is nothing worth wasting time over and I apologize.

89
XPiratez / Re: Bugs & Crash Reports
« on: September 26, 2019, 12:23:25 am »
I thought manufacturing named blood hounds was bugged, until I found out that it needs the blood hounds that you buy from the Alliance and not the enemy blood hounds that you can capture.  The confusion comes from the fact that both kinds are called "blood hound" but are in fact separate entities.  If enemy dogs are guard dogs and player dogs are attack dogs, then I suggest renaming one of the blood hounds as well.  Something like "allied blood hound" for the player blood hound.

90
XPiratez / Re: Where the heck do you find Industrial Scanners?
« on: September 25, 2019, 02:40:27 am »
I think industrial scanners are those alien table things in UFOs, which would be examination rooms in vanilla X-Com.  So they're guaranteed drops in abductor UFOs (can't remember right now what they're called here) assuming they still only have the one vanilla layout.  You could also try cutters, some variants have exam rooms/ind. scanners.

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