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Messages - BBHood217

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61
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 26, 2019, 11:07:43 pm »
Vehicles are the best thing to happen to heavy weapons.  Who needs a bossar when you have an armored car with a HMG shooting PS bullets?  Portable lascannon?  Slap it on a car where it can be fired faster, more accurately, and with reliable 50-150% damage.

62
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 26, 2019, 02:31:24 am »
Lasers are the answer to everything that isn't gold shields.

63
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 25, 2019, 10:27:32 am »
I've come to a conclusion: There is no kill threshold.  Whether a hunter killer crashes or blows up is all RNG, and this was proven when I shot at a ninja seeker with a craft charger laser which is the weakest craft weapon ever.  Guess what?  It still blew up.  It was destined to blow up.  No matter how little damage you do, it will always blow up.  The only thing you can do is pray that the next ninja seeker you see is set to crash and not blow up.  But just keep in mind that you might be waiting for years, because I've gone through plenty of space missions already and I still have yet to see a single guild spaceman because apparently the Academy (and the occasional killer droids) has a monopoly on space.

64
XPiratez / Re: Bugs & Crash Reports
« on: October 25, 2019, 12:12:33 am »
Mad scribblings' Bootypedia description only says "STR_MAD_SCRIBBLINGS_UFOPEDIA".  That string currently doesn't exist so you're probably already gonna fix it anyway, but I still thought it should be mentioned.

65
It is kinda ridiculous that an enemy highly resistant to cutting would instantly die to a cutting weapon just because it's unconscious.

66
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: October 24, 2019, 10:31:01 am »
The stapler is for durathread stuff which eventually leads to the workshop, so it's a vital item.

67
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: October 24, 2019, 01:34:56 am »
You'll get a stapler eventually, just keep pirating those Guild warehouses.

68
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 23, 2019, 01:25:50 pm »
You could try having your other craft escort one craft (done by selecting that craft as a destination) so that they'll all be together by the time they reach the enemy (or the enemy reaches them).

69
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 23, 2019, 08:43:41 am »
I played a little more and actually managed to crash a dominator, so it seems kill thresholds aren't absolute.  Maybe craft are randomly set to crash or blow up.

70
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 22, 2019, 11:45:28 pm »
One of the numbered topics explains it.  Enemy craft usually crash when reduced to half their HP, just like in the original game.  This is apparently a safety features of theirs, and it can be turned off so they can fight to the death.  That's the justification for HK craft getting destroyed in exchange for being in the battle for longer than usual.

Bottom line, enjoy waiting years for an implosion bomb launcher.  Actually, you might never ever get one ever because I just realized that the viper fighters will probably also explode too and never crash.

Edit: I don't know if this is a bug or the RNG messing with me (still waiting for that demonic sacrifice and any space mission with guild spacemen instead of academy explorers), but why am I still getting highway houses?  I don't need them anymore, I've already contacted Krazy Hanna, in fact I thought contacting her would completely remove this mission.  I didn't even get my first 25mm cannon from the damn highwaymen anyway, I got Krazy Hanna before the first house mission ever showed up.

71
It's not technically the same alien, but two aliens of the same type and rank in separate bases.  I get what you mean though, and I suppose that scenario is a perfect example of how researching in multiple bases works.

72
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 22, 2019, 01:36:45 pm »
If you can build over a facility, do that instead as it'll shave time off constructing the new facility.

In other news, bombers always get destroyed now.  Fun.  As if implosion bomb launchers needed to be even rarer.

73
So there's no point and only one base should handle the topic while the other base does a different one.  Thanks, this'll help out in planning research.

74
Open Feedback / Question about multiple bases researching the same topic
« on: October 22, 2019, 05:21:47 am »
I've never had to do this before as labs in only one base was enough for me in the original game.  But with the massive tech trees brought about by megamods, I've been wondering about something especially since the wiki doesn't seem to make any mention of it.  What happens when two bases with labs research the same topic?  Do they both add to the total, or are they working separately thus making it a waste of time for one base?

75
XPiratez / Re: A thread for little questions
« on: October 22, 2019, 04:34:18 am »
How do the strange messages and other similar messages work now?  The tech tree viewer no longer mentions at all which techs are needed to get them.

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