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Messages - BBHood217

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XPiratez / Re: A thread for little questions
« on: March 24, 2021, 10:49:25 pm »
There was also the old Siberia map where you'll start with tanks and supersoldiers waiting to greet you when you disembark.

XPiratez / Re: A thread for little questions
« on: March 15, 2021, 01:23:47 am »
all the ufos in a base building mission have a chance to cancel the mission when killed, but the cruiser has the biggest chance. if the mission is canceled all the ufos immediately despawn and the base will not be built

I was under the impression that it still worked like in vanilla UFO where the cruiser merely showing up already builds the base.  In here, it has to land first?

XPiratez / Re: A thread for little questions
« on: March 05, 2021, 12:39:03 am »
Y'know, I still got a highway house or two (admittedly over the course of several months) long after I've contacted Krazy Hanna.  So miraculously, it's not entirely disabled.

But really, I don't recall stormrats being vital research for anything.  If you want, you could ask for stormrats to be implemented in another more common mission at the risk of making said mission harder.

XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: February 23, 2021, 11:25:44 pm »
Never tried the Kraken, though, seeing as I recall it had negative effects on use.

The kraken's only negative is stun damage, which should be no problem at all for a spammer of blood axes such as yourself.

XPiratez / Re: Bugs & Crash Reports
« on: February 18, 2021, 04:24:33 am »
afaik, neither of those guns are properly implemented yet (mega-flamer as a gamble reward isn't what I'd call a reliable drop).  Those might be a placeholder for when Marsec finally stops playing nice and brings in the elite guard, but anything can change in future versions.

XPiratez / Re: A thread for little questions
« on: February 14, 2021, 09:22:37 am »
I looked up the blood axe, and I see that it restores not just TUs but energy as well.  That certainly will allow a gal to galeforce all over the map.

offhand question the 8000 hours build time for the Advanced Rifle may be a typo? Description says restoring an assault rifle to its former glory but it costs the integrated devices up front. Its not particularly better since it still uses assault rifle ammo. I think 800 is more believable. Custom Lasgun even costs less, like 1500 or somesuch.

I brought that up in the discord and Dio agreed that it was ridiculous.  I think it's gonna be down to 1600 in the next version, but you can edit in that number yourself right now if you know how.  The value of the advanced rifle depends on when you research it; it's great if you can get it early along with plastasteel ammo, not so much once you're able to buy omega rifles from the sectoids.

XPiratez / Re: Gotta go (VERY) fast
« on: February 13, 2021, 01:13:56 am »
I have noticed that sometimes I detect these comm pogroms and then...they don't happen, as if the "ship" overshot its destination, and, because of its ludicrous speed, apparently never managed to get back on track. Is there now an invisible lost "ship" pinging crazily around the worldmap, forever unable to find its target?

You know how in vanilla XCOM an alien terror mission has two terror ships in its UFO wave?  The first one only flies around and then leaves, but the second one flies around and then attacks a city.  It's the same thing here with pogroms for both terror ships and comm waves.  If a comm wave doesn't attack, it was only the first one in the mission wave; a non-attacking comm wave also doesn't stick around for very long and leaves very quickly.

XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2021, 01:04:16 am »
I've seen an enemy craft with a Pacific mission zone try to land on Hawaii, but it missed the mark and immediately took off again.

XPiratez / Re: A thread for little questions
« on: January 30, 2021, 12:46:39 am »
Family Ties only prevents future sway govt missions, but it does nothing to any ongoing ones; those you have to stop yourself.  Fortunately unlike in vanilla UFO, shooting down the courier before it lands prevents the deal from happening.

XPiratez / Re: Bugs & Crash Reports
« on: January 27, 2021, 02:04:54 am »
Im not aware of any armors that allow you to 'fly' underwater

Most sea armors let you 'fly' underwater, there are only a few exceptions and it's because they're either heavy armor or syns.  I thought it'd be common sense that you can fly underwater to simulate swimming, then I remembered that the makers of TFTD didn't think so either.

XPiratez / Re: A thread for little questions
« on: January 22, 2021, 11:28:36 am »
Sadly for all the massive radar range it has, the alenium chamber is itself not a hyperwave decoder.  You have to build both and settle on the fact that you won't identify the ship until it gets closer.

XPiratez / Re: A thread for little questions
« on: January 22, 2021, 04:45:59 am »
If you ID a ship with a non-hyperwave radar and then it wanders into hyperwave range, it won't update until the next half-hour and then you get the hyperwave info if the ship is still in hyperwave range.  At least that's how it works when shadowing with your ships, but I imagine the alenium radar should work the same.

XPiratez / Re: A thread for little questions
« on: January 16, 2021, 10:35:26 pm »
Also cant find the Goblin Rokkits either.

Those stopped being a thing several versions ago, I guess no one found them useful.

XPiratez / Re: A thread for little questions
« on: January 14, 2021, 01:26:49 am »
Viper fighters guarantee implosion bombs as, unlike with bombers, the weapon isn't located in the engine room so it still drops even if the engine blows.  As viper fighters only show up in the late game, they're there to alleviate another potential RNG block.

XPiratez / Re: A thread for little questions
« on: January 13, 2021, 12:03:14 am »
Marsec lasguns and heavy shotgun AP shells do exist.  I'll concede the compact carbine though, no enemy seems to use it and its description suggests that the item itself shouldn't be needed but who knows.

You want something that really doesn't exist?  Try finding a homing RPG.

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