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Messages - guille1434

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121
Resources / Re: Palettes for XCOM in GIMP/Paintshop format
« on: July 24, 2014, 11:00:25 pm »
So, what determines the order in which mods are loaded by the game engine is the order in which they are activated, and that order gets registered in the options.cfg file. It makes sense to me now. Thanks for the explanation!  8)

122
Resources / Re: Palettes for XCOM in GIMP/Paintshop format
« on: July 24, 2014, 03:11:59 am »
Guys: Thanks for the prompt answers and abundant help!

Falko: I will try Aseprite, it looks loke a nice small software piece, I hope it is more manageable to me than GIMP... :-)

Aldorn: Thanks for the detailed workaround, I will try that method also and then choose the one that suits better to me...

And also, you mentioned the idea of making a "Custom Ruleset" which I also think is a better approach to modding, the problem was that I did not know how the different rulesets loaded in the game (which one overwrote which other). But you mentioned some important info bits, please confirm if I understood them correctly:

1) .rul files present in the Rulesets folder are loaded in alphabetical order, so "A.rul" file will modified or overwritten by "B.rul" and this by "C.rul" etc...

2) .rul files are loaded in the order that is showed in the ruleset list that is generated in the options.cfg file...


Are those two facts true? Do any one of those two facts override the other?

Thanks again to all!!! :-)

123
Resources / Re: Palettes for XCOM in GIMP/Paintshop format
« on: July 24, 2014, 12:46:49 am »
Thanks to the "X-Com graphics in 30 Minutes" guide provided by Moriarty and SubSuper, I am now master of palettes! :D Thanks guys.

I guess I'll post the mod soon. It's nothing big, but maybe someone will use it.

Hello to all... As an X-Com veteran (I bought that game back in 1995, and played a LOT with it till very recent years), I just started to play OXC and its built in modding posibilities. This game is like an old dream came true! X-Com! Moddable! Thanks to everyone involved in this marvellous project...

I wanted to try to mod something in the game, and for my second project I would like to ask for some help...

My first project was to introduce a new Ruleset for a set of improved HWPs, inspired by the Xcomutil "Improved Ground Tanks" option present in the vanilla game ( I will upload it in the correct place).

My second project, which is almost finished was to add a HE ammo clip for the Sniper Rifle (I decided to base all of my work on OpenXcom with the Final Mod Pack added, which is also a blast!).
I could modify the ruleset file without problem, but the problem appears when I want to include a new image for that clip... I just wanted to use the regular ammo clip and change some yellow pixels in it for some red ones. I used Paint.Net, but when the file was viewed in game, the new clip did not look as intended. I think this has something to do with color palettes...

So, here is the question: which sofware can be used to modify graphics files and then be able to include in the game without problem? I currently use Paint.Net or the GIMP...

By the way, could please someone tell me where to find the "X-Com graphics in 30 Minutes" guide provided by Moriarty and SubSuper which was metioned in this same thread?

Thanks for the help pals! :-)

PS: Here are two images atteched, showing the problem I stumbled on...

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