Thanks Arthanor, I was wondering myself which one would be easiest. If I were to choose, I'd probably say Dagon, but as you said, they can be troublesome too. EXALT has tough basic troops, which is why I don't like fighting them, so I'm a bit surprised you haven't complained about that. (On the other hand, Dagon and Red Dawn people have less armour, but generally more health too.)
I don't know why, but I've never had issues killing EXALT. I can't say for sure, but maybe their health+armor is lower than for the other factions? Although it's usually not the basic soldiers that give trouble (those a chumps, with crap stats and crap weapons), it's the higher ups that get annoying if they don't go down because they have the weapons and accuracy to take you down. Actually, I remember one van team that had to run away with 3 wounded, 2 unconscious because of the first EXALT enforcer I met. That guy was a pistol sniper! But I thought that was fair. I'd have gone after the church of Dagon too, but after the first attempt where I killed the sorcerer, they never showed up again. Generally I'd rank it: EXALT&Church/Red Dawn/.../.../Black Lotus
Also, complain?! comment, criticize, sure, but I only complain about assassins
Also this post from Yankes' thread:
Yeah, or just shoot everyone like usual.
It's a fairly interesting idea though! The bomb would have to be indestructible too, but okay - this can be done. I'd do it, if only for the sake of having a bottomless pit, something like 30 levels deep, to throw stuff I want to get rid off.
Yeah, you'd need a "hard enforced" survival win condition where you have to actually wait those extra turns even if there are no enemies left on the map.
Alternatively, you could have a "bomb disposal" mission with a 0 TU enemy that actually is the bomb. If you kill it, it blows up like a cyberdisc but way worse and destroys everything. If you don't kill it, mission doesn't end and you lose on T25 (fluffed as bomb blew up, everybody died). Only way to win is to "stun" the bomb with a specific "bomb disarming gizmo" that does stun damage and requires 100% TUs, but against plasma/laser/hacking resistance. Give the bomb 100% resist to stun so you can't use other means of stunning and pick a damage type for the gizmo that has no other way of applying stun so you can't cheat by bringing a "laser stunner" instead of the gizmo. Stunning the bomb requires multiple applications of the gizmo, to represent the agent(s) working on disarming it.
Gah but that doesn't really work since you'd also need to kill all enemies before T25 in order to not lose, instead of just the bomb. Can you spawn units in a specific spot? You could... spawn the bomb unit on top of a bomb item which comes pre-primed and kills everybody in 25 turns, then make the victory condition survival to turn 26 (only manageable if you stun the bomb unit, and disarm the bomb item by taking it in your inventory to un-prime it like a grenade) and the other enemies you don't care about.
So convoluted for such a simple game mission idea..