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Messages - doctor medic

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61
40k / Re: 40k Bug/crashes/problem´s report
« on: July 14, 2018, 10:08:33 am »
Also not really sure if its a bug or im missplacing it but i have issues having the Sentinel appear on the valkyrie,he is on the craft as i gave a imperial guard the armor type when i had 4 free space but even after i succesfully done that it didnt appear inside the valkyrie

62
40k / Re: 40k Bug/crashes/problem´s report
« on: July 13, 2018, 10:49:23 pm »
oh the doors are fine its just that spot in particular you can clip through regardless of door condition.

Also found a typing error in the month report,it should be emperor's work not emperor work.

63
40k / Re: 40k Bug/crashes/problem´s report
« on: July 13, 2018, 10:16:52 pm »
The valkyrie seems to have an issue with the walls


64
40k / Re: 40k
« on: July 13, 2018, 12:56:31 pm »
Are we going to see Daemons in the future?

65
XPiratez / Re: Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« on: July 13, 2018, 10:32:34 am »
In general dont research mutant alliance until you are confident enough you can deal with pogroms,even if most of the early game has humanist or spartans(?) in some cases later on you have to deal with really tough shit like mercs and star gods.

66
XPiratez / Re: Re: [MAIN] XPiratez - 0.99J3 - 7 Jul - Harvest Moon
« on: July 11, 2018, 11:33:54 am »
Dont forget that until you research the mutant alliance all mutant pogroms dont have such a big infamy loss in comparison as having it researched,the difficulty also depends on how many enemies spawn which may also be a good thing as you get more stuff to play with.

Dont forget that without having line of sight (green square with number instead of red) with the gal you are trying to shoot an enemy she will have a penalty to her accuracy,the bootypedia should explain a lot of the mechanics and some of the #xxx files you find around from interrogations or decrypted data disks.

67
XPiratez / Re: Bugs & Crash Reports
« on: July 06, 2018, 12:28:11 pm »
maybe its a place holder for later?

68
XPiratez / Re: A thread for little questions
« on: July 24, 2017, 12:25:27 pm »
All green craft are civilian vessels,anything resembling vanilla ufos is surely a faction specific vessel.

69
If we got some early bounty hunt items such as craft weapons or even gals then more people would go out of their way to do craft badges for them

70
XPiratez / Re: Bugs & Crash Reports
« on: July 20, 2017, 10:42:42 am »
Some line of sight issues from probably the diagonal wall

And some funny weed at a ratman village

71
XPiratez / Re: The rain in Spain stays mainly in Sweden
« on: July 20, 2017, 08:52:23 am »
Then again he changed the text to when you try to make a base underwater so there is that too.
Although this isnt the place for speculating what or if there will be any region renames

72
XPiratez / Re: The rain in Spain stays mainly in Sweden
« on: July 19, 2017, 11:56:23 pm »
I see,i will test it to find out how it affects the game.

Actualy i wonder if dioxine will change the region names or will keep them as such.I find it odd how while every country and city has its name changed but not the region

73
XPiratez / Re: The rain in Spain stays mainly in Sweden
« on: July 19, 2017, 11:39:16 pm »
Is this a good start?
http://imgur.com/9d6E9qt

EDIT:im starting to realise that some things like venezuela and siberia or north america seem to not have a piratez namesake unless i dont know much of the lore of those regions.
I didnt have intention of translating the piratez versions of the map to other english languages but to try to correct any of those mistakes which in hindsight was trying to fix something that wasnt broken in the first place,unless piratez has namesakes for the continents and not just the countries.

74
XPiratez / Re: The rain in Spain stays mainly in Sweden
« on: July 19, 2017, 11:29:36 pm »
This will help a lot,im going to put them in a seperate document as a start.

75
XPiratez / Re: The rain in Spain stays mainly in Sweden
« on: July 19, 2017, 08:10:47 pm »
What exacly should i look for when changing the names at the base creation?What line of code dictates what name appears at that state as i see a ton of pieces of code about area but i cant figure out which is for new base construction.

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