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Messages - doctor medic

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46
XPiratez / Re: Newbe questions
« on: July 21, 2018, 02:44:54 pm »
you can also train gals by using weapons that wont damage or do very little damage to enemies so your stat gain can go up as long you have patience or bullets,usualy best to do that on a tough opponent that was knocked down and then brought back up without any guns or with a weak weapon like a shank.

47
XPiratez / Re: Newbe questions
« on: July 20, 2018, 11:46:32 pm »
The ghost icon indicates that the victim is taking damage from overstun damage,basicaly if the stun damage is twice the health of target (maybe) they will start to take damage from too much stun each turn.

Clips and even some usables get recycled depending on how much ammo of the clip was used

Also change geoscape and battlescape values to 1.5x original so you can see more of the map

48
XPiratez / Re: Newbe questions
« on: July 20, 2018, 06:14:06 pm »
Actualy to be honest you dont really need to shoot down aircraft to actualy win the game,technicaly you only need to research all areas on the world like technocracy and fuso which can be learned through interogations and data disks or even solar cooriers.And you need to interogate the highest rank officer from each major faction such as provosts and church cardinals which appear usualy in base defenses and base raids and then have an aircraft that can go to space and armor for space missions to go to cydonia.

While technicaly only the last is true you can take your time with the air game as long as you know how to find bases by depending on the charts and expeditions or zepeling if you have them.You biggest concern should be missions and after researching mutant alliance pogroms which usualy grant the most points as well as gaining points from research


49
XPiratez / Re: Newbe questions
« on: July 20, 2018, 11:22:36 am »
dont worry about early pogroms,humanists are easy apart for their weapons,which some of them can be researched so you can use them later,like hunting rifles,they arent even really armored in the start as they dont have their tanks and supersoldiers in power armor,spartans are about the same but with camo making them harder to see from a few tiles away but apart from slight damage reduction against piercing they are fine.

Later pogroms with enemies like the academy with their cyberdisks and when the traders get their boomossaurs and tanks is when things start to get challenging.

Enemies do scale a bit on their weapons so humanist will slowly go to laser weapons like pistols and carbines and military police that might escort them have armor that is very protected against bullets and shotguns.Always bring atleast one heavy weapon like rockets or cannons incase you find yourself in a bad spot or against vehicles

50
XPiratez / Re: Newbe questions
« on: July 20, 2018, 11:03:23 am »
Were both around the same research progress so maybe you had a bad RNG with bases or excavators or you didnt do many pogroms that you could take on.

Still i recommend you start a new game with the new version and with the knowledge you have now to try and avoid doing the mistakes you did in the past,such as not researching cunning for 3 years and so on.

51
XPiratez / Re: Newbe questions
« on: July 20, 2018, 10:19:50 am »
also if you can,use the discord so you can download the newer patches when they come while also having access to OXCE updates and hotfixes.
And the fact that you are in a discord you have real time communications instead of the forums comments and you can anger Dioxine in real time.

52
XPiratez / Re: Newbe questions
« on: July 18, 2018, 11:12:57 pm »
just be aware that some enemies in civ shippings might have enemies like drifters that might have weapons like nerf laspistols

53
XPiratez / Re: Newbe questions
« on: July 18, 2018, 06:23:42 pm »
well can you give us a screenshot of that"UFO"?It may not have been one at all or it might have contained civilians inside.
govs ships if you click on the ship panel during interception are basicaly ufo like ships with red and blue lights.gov ships might have something good in their briefcases like the siberian case but that was from the G versions,lots have changed since then and the siberian case is a mission now instead of just a research into laser weapons.

54
XPiratez / Re: Newbe questions
« on: July 18, 2018, 04:01:07 pm »
gov ships have red and blu lights usualy and smugglers have brown ships,civilians are green ships.

55
XPiratez / Re: Newbe questions
« on: July 18, 2018, 03:19:26 pm »
as the game goes on armed to the teeth enemies will also be armored as lobsters enemies such as the mercs and most of the trader's guild,knights and barons of hell and cyclopses to an extend.Not to mention the tanks that most non church and academy humans will have (dont melee cyberdisks) even a hammer can be useful against a tank or a merc.Which at that point in the game you wont be able to scratch them with most of your arsenal when a power armor or even carapace security guard opens fire with gauss weapons.Melee weapons that are fast are decent for lowly armored enemies while the big ones like hammers and axes are good against heavy armored enemies.

56
XPiratez / Re: Newbe questions
« on: July 18, 2018, 03:06:51 pm »
For starters you may want to have a few gals having dedicated melee weapons like axes and other higher tech melee weapons like barbarian swords or axes or even just throwing axes if they have the stamina to use them enough,heavy shotguns are fine but the double barrel shotgun is faster to fire apart from its aimed shot and has double the damage than the heavy shotgun,the combat shotgun is nice for its autofire and has a bit more accuracy while also being able to pepper unarmored enemies easily.
also some enemies are resistant to daze damage like osiron bodyguards so stun batons wont work,you might want to use gun buts or cattle prods for more effect and the melee weapons are also great ways to get rid of heavily armored enemies and tanks

The hunting rifle is a must for a early sniper weapon and im suprised you havent researched it so you can get more ammo for it easier.

As for the point loss are you sure you havent researched mutant alliance?If you have researched it and ignore pogroms you dont get the freelancer ones but the actual ones that do have a steep point loss if ignored,also you want to not go after goverment ships and smugglers too much as they have negative points for shooting down their crafts and the personel
gov can also appear on other missions like emergency beacons so if you want to avoid the point loss or want to get one specific person for a interogation you want its better to leave.

57
XPiratez / Re: Newbe questions
« on: July 18, 2018, 02:36:23 pm »
A quick look at your in game standing apart from losing some money and low score,is that you only seem to equip gals with heavy shotguns while neglecting most other options apart from stun rods for melee and a few grenades,otherwise you seem fine on the research tree apart from no workshop.

Remember that unlike the aircar the airspeeder can only take missiles instead of light weapons.

58
XPiratez / Re: Newbe questions
« on: July 16, 2018, 06:44:12 pm »
You can see the weather of missions by clicking on the huh? icon if you click on a mission like a ratman rodeo or church of sirius.It will show you the briefing screen which also shows the weather before you even launch your craft,it goes from scorching hot to freezing cold,any other type of temperature doesnt do anything from what i can tell.


Also as with vannila depending on the colour of the pixel in the geoscape you land it will depend on what kind of enviroment you are going to end up at,yellow is sands and sometimes pink sand which causes a lot of stun if you end your turn on it,green vary from grass lands,hills and sometimes deep jungles that might have exploding stun mines in them.White is snow,either a flat landscape or sometimes with rivers from what i saw.As multiple variants exist on the same climate you are going blind to what might be a very dangerous terrain and the only you can do is be ready before you set off to be ready to deal with what you got on your plate.

Some suits like the tribal and furs will automaticaly change depending on the weather on themselves which lessesn micromanagent somewhat

59
40k / Re: Some misc 40k mod feedback
« on: July 16, 2018, 06:18:44 pm »
I think the reason why chaos raptors are hard to fight in the start is that you are essentialy dealing with a enemy with more armor than your scout marines and plasma pistols which can outrange bolters and apart from sniper rifles you cant do much,that is if you can find enough marines that have enough strenght to carry snipers in the first place.

Im actualy split if the best option is to rely more on your starting equipment by making them usable earlier or increase the time that the chaos marines appear to give time for the player to reach plasma guns.

60
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: July 14, 2018, 08:41:28 pm »
allright got it working

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