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Well, I do have something similar in mind, but working on armours should be done in a complex manner; one cannot simply take them one at a time and just add to the game, they should form a coherent system. One of the basic guidelines for this modpack is not changing vanilla items, but otherwise it should all fall together. Therefore, I will naturally consider any good armour mod, but they'll likely be subject to adjustments.
Honestly I don't know what the Scout Armour is, but I haven't started working on the armours in general yet. I have some notes and ideas though.
Sorry about the typo, I'll release a new version soon.No problem, I've fixed my copy myself, I'm only posting it here so you can fix it in the next release.
- type: STR_TANK_GAUSS
size: 6
costSell: 594000
transferTime: 96
weight: 1
bigSprite: 92
floorSprite: 0
handSprite: 0
bulletSprite: 8
fireSound: 65
compatibleAmmo:
- STR_HWP_GAUSS_AMMOAMMO
- type: STR_PISTOL_AA_CLIP
size: 0.1
costSell: 104
weight: 3
bigSprite: 84
floorSprite: 4
hitSound: 22
hitAnimation: 26
power: 33
damageType: 1
clipSize: 18
battleType: 2
armor: 12
attraction: 1
listOrder: 2205