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Messages - Deskulpa

Pages: 1 [2]
16
Work In Progress / Re: Color suit edited ''update'' 07/02/2014
« on: July 06, 2014, 04:41:17 am »

"and we have to make that the armors doesn't appear in the ufopedia before we can start investigate them. "

Try:
ufopaedia:
  - id: STR_BLUESUIT_ARMOR_UC
    requires:
      - STR_FLYING_SUIT
    type_id: 5
    section: STR_WEAPONS_AND_EQUIPMENT
    listOrder: 1700
    text: STR_BLUESUIT_ARMOR_UFOPEDIA


17
Released Mods / Re: Air Combat Rebalanced
« on: July 06, 2014, 02:35:43 am »
Nice, will download and play.

18
Work In Progress / Re: Armored Aliens [BETA]
« on: July 06, 2014, 01:36:04 am »
" but someone already has done mass accelerator weapons"

Yep, but his weapons need more life, sprites. I will test the mod, maybe like the gameplay.


Thanks for the reply.

19
Work In Progress / Re: Mixed Crew Mod
« on: July 03, 2014, 06:25:41 am »
Tested and work fine, got Etheral, Sectoid, Muton, Sectopod, Cyberdisk in a BattleShip.

Code tested:
  - id: STR_MIXED_CREW_0
    members:
      - STR_ETHEREAL_COMMANDER
      - STR_ETHEREAL_LEADER
      - STR_SECTOID_ENGINEER
      - STR_SECTOID_MEDIC
      - STR_SECTOID_NAVIGATOR
      - STR_MUTON_SOLDIER
      - STR_SECTOPOD_TERRORIST
      - STR_CYBERDISC_TERRORIST

Look "alienDeployments:" maybe give more options.

20
Work In Progress / Armored Aliens [BETA]
« on: July 03, 2014, 05:16:16 am »
Hi guys.

After playing Enemy Unknown 2012, UFO Defense, TFDP, Apocalypse, Xenonauts, "here am I", back to UFO 1994.
And now I can mod with OpenXcom or I think I can.
Messing with the ruleset did this mod and I am having a lot of fun. Hope sharing here will help someone else or help improve the mod.

Why the Alien has "advanced" tech but do not use ARMOR. Stupid aliens? Hard to build?  Well, if Iam invading a planet, and the locals start firing at me....... just use bullet proof armor, should be easy for the aliens.
The mod should make the game longer, harder and of course more fun. For now call it Super Human Long Game, SHLG.

Alien weapon self destruction TRUE.


Wishes or idea:
  - New sprites for XCOM disruptor blue armor, xenonauts mass acelerator weapons.
  - Melee weapon that use blastRadius, and create a bomb alien suicide terror unit.
  - Tank with a car trunk, carry ammo and other things, just for fun.
  - Acid Gun.
  - BlasterLauncher with stun missile and acid blaster bomb.
  - Plasma Flame Elerium a Incendiary weapom using elerium ammo.

EDIT: After play testing, was hard to encounter the new aliens, then I think is better if Armored Aliens only attack Terror Sites. Now Terror Mission is the best way for Aliens to "Score" against Xcom. Alien Base and Supply Ships should be ...... let´s just say, not very good to raid.
SHLongGame is the mod with all rulesets and is compatible with LukesextraUFOs.
SHLGmodParts is for who want to use this mod with others. I broke the mod in small parts.

CHANGES
 
1.03
Now Alien Armored focus on Terror and Base missions.
Should be easy to use this mod with others.
See full list in Readme.txt





Thanks:
MKSheppard for the Colored Armor.


Sorry for my English.

21
Work In Progress / Re: Hybrid game
« on: July 03, 2014, 04:10:59 am »
    What about the ending - would you go for Cydonia, T'leth, or both? This needs to be decided/planned.

The Aliens activate T'leth after one year game time. If XCOM defeat Cydonia before that, T'leth auto activate with weaker aliens or XCOM get more time to prepare.


Look this: https://www.ufopaedia.org/index.php?title=The_Mysteries_of_X-COM.

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