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Messages - Deskulpa

Pages: [1] 2
1
I vote for the title "Creative Savant" of the month to Aldorn.
Just kidding.

But new damagetype for blastradius will open the door for more crazy and good weapons.

+1

2
Suggestions / Re: Armoured cilivans?
« on: August 08, 2014, 12:22:49 am »
Test the civilian with armor, but I don't think will help them.

Rich Civilians
The alien target a very rich civilian population.

3
Work In Progress / Re: Flying units can't into melee?
« on: August 07, 2014, 11:59:29 pm »
I changed the chryssalid to flying units, and destroyed my tank in the air.
Then must be a error in your units or the code.

4
"This mod introduces a new alien race that tries to both make the game more challenging and find a new purpose for Sectoids. Most of us who've played the game for some time have asked ourselves questions like why don't the aliens wear body armor? Why are Sectoid soldiers so weak compared to my veterans? Why don't the aliens use more area-effect weapons? This mod tries to offer a glimpse at what such a situation is like. So what is inside?"

That's what I wanted to do in my armored mod too. Good to see more people doing it.
The aliens really need a help.

5
Suggestions / Re: Making an alien race operate only at night ?
« on: July 27, 2014, 07:21:18 pm »
Have you actually tried this and it worked? I have strong suspicions that the 'shade' property cannot be applied to alienDeployments.

Well, XcomUtil_Always_Nighttime "that come already with OpenXcom" use it.
If the "shade property" don't work is a bug in OpenXcom 1.0.
But I activated the mod here, started a new game, the first mission was night, then should be working fine.

As long as they don't sparkle... That's where I'm drawing the line!
The Space Vampires that sparkle OMG.

6
Haha, here is my video:

https://www.veoh.com/watch/v752072798C539yrr

Testing a mission with terror units in SuperHuman. I made some mistakes, bad day.

How do you find inspiration and will to keep doing all this videos? Just one took me a lot of time, now i will never see the videos like i did before.
Don't know if I will do a full campaign recording, this video just takes a lot of HD space, more converting time, more editing time, more upload time, and re-upload time because first crashed.
And found the program in https://www.microsoft.com/en-us/download/details.aspx?id=18974

7
A "hold the line" mission, where you are overthrown by enemy forces and have to hold for X turns.
Always wanted this for base mission, you have to hold the aliens until more help comes.

My base defense mission I always have to go after the aliens.

8
Work In Progress / Re: [ENEMY] alien hybrid race project
« on: July 19, 2014, 06:43:38 pm »
The Xenocom race haha.
Now we just need a bomb defuse mission.

9
Suggestions / Re: Making an alien race operate only at night ?
« on: July 17, 2014, 02:22:39 am »
It's more a question than a suggestion : does someone have an idea how to make some alien race only appear at night ?

Should be easy to do.
Use as base XcomUtil always Night time.
alienDeployments:
  - type: STR_SMALL_SCOUT
    shade: 15
Then you will need to make new ufos that use this shade, new alien mission with this ufos, new alien. Alien research that explain why a daytime mission is night mission, maybe the new ufos use a alien tech camoflauge that block the sun.

Sorry for my English.

10
Hi

Iam thinking in a Playthrough heavily modded too. Can you tell which program do you use to record, edit the video??

11
Work In Progress / Re: New weapon graphics
« on: July 07, 2014, 03:48:17 am »
"Also, I want aliens to never stop using Pistols and Rifles... is this gonna work?"
Yes, you will have 20% pistol, 30% rifle, 50% heavy.

Request Sprites Weapons:
  - Toxic grenade using smoke
  - Acid Gun
  - BlasterLauncher with stun missile
  - Plasma Flame Elerium a Incendiary weapom using elerium ammo.

Don´t know if this weapon can work, but having the sprites give more hope.

12
Work In Progress / Re: Armored Aliens [BETA]
« on: July 07, 2014, 03:27:32 am »
"you might wanna adjust the unit's height so they hold their weapons at the right height (and shots won't fly through their heads) you might wanna increase the loftemps up to 3 as well"

Ha, so that´s why.....
Uploaded new screen shoot with changes, looks better.


13
Work In Progress / Re: Color suit edited ''update'' 07/02/2014
« on: July 06, 2014, 04:05:30 pm »
Well, tested, after research Flying suit, I can manufacture flying and blue suit, the ufopedia unlocks too.
Maybe you want to Research BlueSuit AFTER flying suit, in this case:

14
Work In Progress / Re: Better MedKit - help needed
« on: July 06, 2014, 03:30:42 pm »
Yes, work for me.

15
Work In Progress / Re: Better MedKit - help needed
« on: July 06, 2014, 05:16:07 am »
In my game take time to research the vanilla Medi Kit, look what i did, maybe will help you:

research:
  - name: STR_MEDI_KIT
    dependencies:
      - STR_SECTOID_MEDIC
      - STR_FLOATER_MEDIC
      - STR_EXAMINATION_ROOM
  - name: STR_EXAMINATION_ROOM
    unlocks:
      - STR_MEDI_KIT
  - name: STR_FLOATER_MEDIC
    getOneFree:
      - STR_MEDI_KIT
  - name: STR_SECTOID_MEDIC
    getOneFree:
      - STR_MEDI_KIT

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