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Messages - arrakis69ct

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211
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 11, 2014, 05:22:04 pm »
A idea. Put lasers clips but depending of materials. More power. For ex basic clip. Only money less damage. 2 clip with alien alloy. Medium damage or 3 clip with elerium. High damage.

May be change the clips for materials only and have 3 tipes of wepons withouths clips. Similar than vainilla laser. Only change the colour. Red normal. Blue alloy. And green elerium

212
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 11, 2014, 12:57:59 am »
Easy. Put a skyranger in a ufo and wait. When land start the mission automatic

213
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 10, 2014, 03:56:04 pm »
More elrium.arrrgh i need a spacecontract with aliens to fight with others aliens. Or minning the moon in the future XD

214
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 06, 2014, 09:58:22 pm »
dia would be way not useful for FMP :)
i use https://gephi.github.io/ to work with bigger graphs
the vanilla+FMP connection-network has 600 nodes and 1900 connections (after removing all elements that are not connected)
i attached the image1 as a legend
2 pdf files one with all connections and one "only" with research
its obviuos such a tree is difficult to read
if i would have to do it would do it in gephi itself because there is some nice functionality so you can see what connections are where (image2-detail)
and last but not least the gephi file itself
Madre de dios XD

Guitaaaa con los researchs

215
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 03, 2014, 04:57:27 pm »
In options have a option i remember better sprites or similar. This adjust the sprites to resolution try enable or disable it

216
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 02, 2014, 06:23:23 pm »
Finally i return to avalanches missile. The cost is too high tu use plasma beams. In a month i can down over 20 ufos. Normally 5 or 6 in the first week of the month. And the weapons of short range are useless. The ships repairing needs a lot of more time

217
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 02, 2014, 03:31:51 am »
A question. How many elerium needs the plasma beam for the ships. In my game is drinking all elerium!!!

218
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 01, 2014, 03:03:40 pm »
At the moment i dont have problems. In my game i shot down over 200 ufos. May be uodate the game to last nighlie and try again

219
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 01, 2014, 02:42:40 pm »
If only is abalible the short radat. The mib may do the game harder if dont detect the missions in time.

Another q. Ihave this error. Only play with your mod. When i entry in a mission

220
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 22, 2014, 03:10:01 am »
In a base mission in the 3 tu rn i see 6 muton crazy running for me. In less 10 tu rns the mission is finish

221
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 20, 2014, 02:40:28 pm »
a idea for a armour, less protection but may be iluminated the area, similar than a flare, ideal for night combat

222
Or purchase them??? For very money

223
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 18, 2014, 08:04:11 pm »
The problem of the tank have solution??

224
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 18, 2014, 06:07:06 pm »
I think its are enable must be appear in ufopedia. The confussion is the no aparition of them in ufopedia

225
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 18, 2014, 01:45:54 pm »
Another problem in a mission of mib i see a tank. When i destroy the game crash

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