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Resources / Re: [SPRITES] Gifty's Garage
« on: July 17, 2014, 07:40:56 pm »
I like those AKs and they would suit well some rebel forces. Did you make the isometric sprites for them too?
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Cool mod
But I noticed that the inside of Alien Bases is dark now.
Is there a way to change that back?
'Contracts'?
Wow excellent, thanks. As for a goal, i think a minimum of plot may be needed. The objective of the game may be to establish a monopoly in the mercenary business by taking out the rival business, a bit like syndicate?
Thanks! But it makes sense on higher resolutions, i suppose (1024x768 and up) Well, since i'm shortsightened I'm likely to never use it
Ruleset-editable vision/night-vision ranges and unit glow (ideally armor-dependant, or even item dependant - flashlights - if possible) would be a great addition for OpenXcom in general, allowing modders to implement such ideas without having to compile a new .exe... Maybe you should contact the devs so your code would be included in the official build?
Looks interesting. I don't know much C++, but I'd like to take a look.
GitHub is pretty easy to use. If you create an account they will walk you through creating a repository, and the GitHub for Windows application is pretty easy to use.
Mmm... also, you shouldn't edit the Xcom1Ruleset.rul file directly. Make a new .rul file and activate it in the mod section of OpenXCom's options. It will overrule anything in Xcom1Ruleset at run time if it needs to.