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IDT Modding Hub / Re: Pyramid Rebirth
« on: July 09, 2014, 05:19:37 pm »
I like this idea.
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The problem with the current set of ranks is that the aliens with heavy weapons i.e. engineers are almost exclusively restricted to the inside of UFOs where they are pretty useless. The Battleship is a good example. Th guys with Blaster Launcher stay on the top floor of the UFO until most of their comrades are killed, then they panic and drop their weapons or blow themselves up. I've been playing OXC quite a lot and I can't remember when I last lost a soldier due to Blaster Launcher attack, but it was a long long time ago.I suspect that any competent use of Blaster Launchers by aliens would make the game unplayable.
On the contrary, if I put even more soldiers on "sniper" role, they will get on average even less shooting experience - because there's still the same number of aliens in the open with no hard cover. The assaulters will have even more aliens to kill, and if they use rapid-fire low-damage weapons like pistol and laser pistol, they easily maximize shooting experience. If I follow the figures on Ufopaedia, such assaulter will progress 800% faster than a sniper who shoots twice and gets 2 kills (which is already pretty good for an average-size mission).Increase reaction/accuracy of the aliens. You won't have experienced assaulters
You can already make an armor decrease TU's which are basically movement. However, an option for a % decrease (as opposed to numeric) would be nice...It wouldn't be detrimental to the atmosphere of the game if it would be done realistically. One thing that could be interesting for NVGs atmosphere-wise would be changing the colours to monochromatic green to mess with the player. Also, NVGs aren't a purely good thing. They reduce field of vision and prevent from using sights and decrease accuracy a bit due to loss of depth of sight. Which means that operatives wearing NVG would have narrower cone of view and wouldn't be able to use aimed fire and would fire less accurately. All while aliens don't suffer from the same problem.
The NVGs are like Jason, they're always coming back no matter how many times the idea had been killedThe idea of "Night = Bad" is simple and elegant like most things in XCom. By implementing NVGs you do away with one of the core mechanics...
4) Scope of this project - instead of remaking whole game, with 3d engine and arts, SupSuper decided to reimplement only game engine. There are many programmers in FOSS community, but not many artists. Thankfuly OpenXcom haven't needed them. So programmers could see effect of their work immediately.It's especially important because graphics, animation, sounds and music are a critical part of the games atmosphere.