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Work In Progress / Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« on: July 20, 2014, 04:44:05 am »
I like your screens a lot, I often use them as wallpapers.
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yes, obviously for total realism, you actually shouldn´t even be playing with a mouse. You should be screaming orders and at maximum have a camera on each soldier's helmet. Wouldn´t be too much fun. And your companions AI would never be good enough.RTwP is even less realism.
A compromise must be reached. Turn base is cool for playing but there is absolutely no realism. I think RTwP is the best compromise.
Is called battle fatigue, basically a soldier morale and stats start to take a hit if you soldier has been in battle constantly, it is well known. In war that is why they have rotation of soldiers they need to removed the soldier from the battlefield and give time to recover not from physical tiredness but from the stress of being on the battle front.Do X-Com soldiers live long enough to experience it, though
EDIT
It is also called shell shock, this also has to do with the thousand yard stare
The options/mods/enhancements debate is a huge prickly issue with the dev team right now and we're internally discussing what to do about it.So, we're at point of diverging into different versions of OpenXcom...
Long story short, while OpenXcom was founded on vanillaness, supporting options was inevitable given the history of the original X-COM (Xcomutil/Extender/MapEdit/etc). However they were never given that much thought, given the focus was getting X-COM done. But now with 1.0 over and the huge community increase, they've become more of a development nightmare and source of community attrition. For every 1 person that's happy with the way things are there's 10 that have got their own differing conflicting opinions. Things will have to change. A line has to be drawn somewhere.