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The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 21, 2019, 12:53:55 pm »Events are not meant to have a great impact either way. They're there mostly for the fluff, with only some secondary effects on the gameplay. They're not there to give you a win or a loss, but to provide some context, some lore, to flesh out your role as an X-Com Commander. So, what do you mean by, "it's just a click, so it's meaningless"? From this perspective, books in The Elder Scrolls are pointless, since they "only" give you a +1 to some skill, so what's the point in having all those letters and sentences forming whole stories to read? It's enough to click them!
I'm quoting Ridan because he's spot on. Gameplay mechanics effects are minor, it's mostly for storytelling. In many respects, simply events do it better than missions. That's why I asked for this feature in the first place.
I'm reminded of something, then. Those who played the first XCOM remake might remember that there was a news ticker in the Situation Room (the one that showed you an overview of Panic/etc.) that had a rolling stream of comments on world events, colour-coded (grey-blue for neutral, green for good, red for bad).
Imagine, on the top or bottom of the geoscape, a rolling stream of comments ticked up by world missions and general filler, e.g.:
... /// 'CROP CIRCLES' SIGHTED IN MIDWESTERN AMERICA /// ABDUCTION REPORTS SKYROCKET AFTER 'FLOATING LIGHTS' SEEN IN SOUTHEAST CHINA /// FRENCH BEACH-GOERS REPORT SEEING 'FISH MAN' ACCOMPANIED BY 'BLUE-ROBED CULTISTS' /// RUSSIAN GANG VIOLENCE ESCALATES TO RUNNING THREE-WAY GUN BATTLE IN STREETS OF VOLGOGRAD, CASUALTIES UNKNOWN /// POLICE AND UNKNOWN MILITARY PERSONNEL SEEN ENGAGING SWARMS OF GIANT SPIDERS IN CHICAGO STREETS, CIVILIANS SAFELY EVACUATED /// ...
Another similar 'concept' is the Council Requests, where a country would come to you and request something in exchange for something else (e.g. give 10 alien alloys to get a scientist). So if an event comes up, instead of being "you lost points, press OK to continue", some could be "Russia is requesting assistance with personal protection for their military personnel" and if you commit resources then you get a small bonus but if you don't then you get the score penalty or whatever instead.
More engine-side feature requests, I know, but the could probably fit into the same niche without being a popup?
Not really. I just prefer more estimatable battles, and that is about all games, not only X-Com. Maybe it is some kind of a quirk of old chess player like me... Anyway, possibility to enable TFTD damage model suits me and I have nothing to wish more.
My words didn't expect any argue. I'm just thinking about different aspects of the game and asking some questions from time to time. We are who we are - a true fans, who trying to get to the bottom of every detail of beloved creature Do you agree with me, Mr. Krautbernd?
Not having those 200% rolls is gonna hurt later, if I remember how tough sectopods could be in vanilla.
And whilst I do hate the variance at times, I can't deny there's a certain energy in seeing a soldier eat half a dozen shots to the face at point blank only to have tiny amounts of health damage and no mortal wounds.
(so it's raining cats and dogs outside)
And I decided to play with the G-11 rifle a bit. I never liked the proportions, so I took the image and reworked it a bit. Added a firing sound just because.
@ Solarius: For your consideration.
Looks pretty good to me, and the G-11 seems like a neat fit for an organization like XCOM. I admit I might be biased; I think caseless weapons don't get enough love/attention.