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Messages - SenniTrebor

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31
Released Mods / Re: Mod Compatability
« on: June 28, 2014, 09:48:21 pm »
in my opinion its fine to use a thread like that i just wanted to clarify my confusion :)here https://openxcom.org/forum/index.php?topic=2055.0 you get as mod Cheat_NoDamageAlien: aliens and alien weapons do no damage (chrysalid still makes zombies)
its good enough to test things
Thank you.
Does one need the rulez.py (I'm assuming not).
Al the mods together allow a test mod with standard soldier. I'll mess about with this and have some fun. Woopee!

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like a lot

35
this a must do

38
cool

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good improvement.

41
Also possibly to get to Mars. :)
Or recovering alien artifacts from civilians, competators. Or research. Or arms caches

And how's about linking to this: Human vs humans - massive alien infiltration missions?

eg capture (stun) the president to reacquire a lost country. or somesuch. Maybe by several missions where one can't use alien/ advanced weaponry or civilian deaths have to be avoided.

And this:
20) New XCom mission type: Rescue Mission.

Alien team can also send UFO to the XCom crash site. They gain points if they do and there is a combat mission, but this time XCom has to defend (with few soldiers and some injured soldiers before the rescue XCom team landing, with the rescue crew and crashed crew if the alien come during XCom rescue landing).


When an UFO is shot down, the alien can sometime send UFO (Battleship or a new UFO type) to rescue the survivors and recover material (Weapons, Alien Alloys, Elerium-115, etc.), they gain points if they do.
If XCom send a troop transport during the alien rescue mission (the rescue UFO has landed (only for 4-5 hours, to be determined)), they have to fight the 2 crews, the crashed UFO crew and the rescue UFO crew.

Sometimes the Aliens make Ambush Missions, these are exactly the same as the other missions exept they land for more time (to attract XCom team) and there is more troops in the UFO (and some special strong troop like Muton Commando, and/or Terror Units, to be determined), thus XCom has to face much more troop during combat if they land on the site.

There is no info on the Ambush Mission with the Hyper-wave Decoder, the mission appears to be a standard mission (ex: Alien Research, Alien Supply, etc.).

https://openxcom.org/forum/index.php?topic=2279.0
I was just commenting on some of the other suggestions threads, and then realised I may have upset the display order. Wont happen again.

42
Like the general idea. The coders can discuss feasability.

43
Good well thought out ideas. Kudos to you.

44
Suggestions / Re: [SUGGESTION-UNCUT][#033] Civilians game options
« on: June 28, 2014, 08:32:29 pm »
Or one could add police, the random off duty soldier, nurses that do first aid, doctors that could stabilze (save) dead people. where would it stop. Sounds a lot of work. I'd try this if I had the skill.

45
No need IMO, a big part of the game's mood is watching your soldiers drop during alien turn, and anxiously wait your turn to assess the damage. And for unconscious soldiers, wondering if you'll be able to bring a medic in time.
I disagree even at a distance one can see if a soldier had his head blown of or is just bleeding from a hand injury. The position he is lying in will give an idea of the neurological and shock damage. I should at least be able to see if its worth sending a medic. This suggestion proposes an equivalence to this battlefield assessment. Then again with my bad memory, I am likely to be only slightly the wiser.

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