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Messages - SenniTrebor

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1
Released Mods / Re: [COMPILATION][RESEARCH] Final Mod Pack (FMP)
« on: November 03, 2015, 06:48:51 pm »
Does this direct link work for you?
The modportal can be sometimes slow to load, sometimes it takes 1 or 2 or even 3 seconds to show the page, maybe your browser gives you a timeout or so?
Worked perfectly. Thank you so much. (Squeal of delight whilst skipping of to a sunlit laptop).

2
Released Mods / Re: [COMPILATION][RESEARCH] Final Mod Pack (FMP)
« on: November 02, 2015, 11:07:52 pm »

Works for me. May have been a problem with the site, it's probably OK now.
Still timing out, even when I find it in categories and click view mod. I do not have this problem with other mods.

3
Released Mods / Re: [COMPILATION][RESEARCH] Final Mod Pack (FMP)
« on: November 02, 2015, 03:37:48 am »
Unable to access FMP Timed out (The connection was reset)

4
Troubleshooting / Download failed: resolving hostname <almost solved>
« on: November 01, 2015, 09:03:25 pm »
Tried installing using the windows installer, but the install stopped with this message: Download failed: resolving hostname
What does this mean? An openxcom folder has been created, but I am unsure as how to proceed!
I am on a Asus x53e, running Windows 7.
Thank you in advance for your assistance.

Edit: Tried running the game and it failed with the following message
OpenXcom.exe  - Bad Image
C:\Program Files\OpenXcon\SDL_image.dll is either not designed to run on Windows or it contains an error ...

Action taken:
downloaded 64bit archive
unzipped to desktop folder
copied everything into the OpenXcom directory merging and overwriting everything.
Run the game and now it works. (At least it starts up the initial graphics) Had to run as administrator though.
Now I will try the OpenXcom Universal patch and installing the nightly.

Unzipped universal patch to Data folder, overwriting and merging everything >starts ok.  (as administrator)
downloaded openxcom_git_master_2015_11_01_1648.zip
unzipped to folder
contains a .md file I cannot read, plus a tftd folder I do not need, but have. (Bit unsure as how to proceed here)

5
Offtopic / Re: Steam and the UFO trilogy
« on: July 15, 2014, 11:58:03 am »
Since you already own the game and have paid for it, perhaps just torrent some other version and use it instead?
Thank you, good idea.

6
Offtopic / Re: Steam and the UFO trilogy
« on: July 11, 2014, 06:08:17 pm »
Did manage to get afterlight to play, no luck with aftershock!
Other posts on steam discussions do seem to indicate a a problem with steam aftershock and win7.

7
Offtopic / Steam and the UFO trilogy
« on: July 10, 2014, 11:15:19 pm »
Having just completed UFO Aftermath with the Combo 3.3 mod. I tried to play both Aftershock and Afterlight only to find that they do not work. I was wondering how many other people find that Steam sells games that do not work for the enduser? I am using Win7.
I may never buy a game via steam again. I am extremely hacked off. Any body suggest other sources for games?

8
I am liking all I "hear"!

9
Offtopic / Re: UFO: Alien Invasion
« on: July 06, 2014, 05:01:05 am »
You can also just enable "Quick Reply" and every Quote will just get added without opening a new page.
  • Quote one person
  • Ctrl+a
  • Ctrl+c
  • Close without posting
  • Quote another person
  • Ctrl+v
  • Ta-dam! :)
Well thank you both.

10
Offtopic / Re: UFO: Alien Invasion
« on: July 04, 2014, 01:04:50 pm »
I have all these games but have only done much with Aftermath.  I've never finished it and usually fizzle out when the game starts kicking my butt all over the map.  Maybe I need to learn to pick my battles better, or something.  I tried a mod that sounded really good, but after several tries in very early missions where my entire squad was wiped out within seconds of spotting the first transgenant, I gave up on that.  Started vanilla game up again just recently to see if I fare any better this time around.
post out of order.
Thank for the info. I better stop "talking" about this to avoid highjacking this thread.
Sorry @Solarius: How do you quote 2 people in one post?

11
Offtopic / Re: UFO: Alien Invasion
« on: July 04, 2014, 12:54:18 pm »

B-Man's mod turned a poor game into an average game. UNIMOD was built upon the BMan's mod and made it into a great game. Its full list of features can be found here.
Thank you once again, you are so helpful. Still on Aftermath combo mod 3.3. Good game, the similarity of the missions do detract from the game.

12
Offtopic / Re: UFO: Alien Invasion
« on: July 03, 2014, 07:59:52 pm »
TAs for UFO: Aftershock, it is widely believed, and it's also my opinion, that it's way better and more mature than UFO: Aftermath. It is simply a superbly designed game, not overly flashy but extremely fun to play, combining complexity with smooth gameplay. Certainly in my top three of all times.
Also, I find UFO: Aftershock way more enjoyable with Okim's ACM mod, thought it may be too frustrating for a newcomer (those Cultists are gonna f*ck you up).

As for the next game, UFO: Afterlight, it's certainly very good, but many people disliked its stylistics. It's way more cartoonish.
I am curious as to what is your third. I am assuming OpenXcom is one of the other three.
And why is ACM mod frustrating. I think I'd have to try it on vanilla first.

13
Offtopic / Re: UFO: Alien Invasion
« on: July 03, 2014, 04:45:31 am »
Now, any opinions about the new Alien Invasion? It's an interesting project, did it get any better?
I only had a quick play around with version 2.4 a while ago, so comparisons are difficult.
First the setup:
The transparent (white) font is unpleasant to look at.
Tutorials page simple but rather uninformative. Though the intention may have been to encourage learning by playing.
Started single player game. Still that annoying white font.
No explanation as to how to leave the download (save game) screen. It was <ESC>.

Started Campaign.
No hint as to how to advance the intro <click>.
The one place where the transparent font may have been useful to see the map it's not used.
Then back to the transparent font on the first message. I will no longer mention this, but it really bugged me.
The Geoscape window was simple and easy to understand (~@:> white font) (Sorry).
Indeed, playing the Strategic game I found quite fun. Though the lack of an "Intercept" button was felt.
But the battlescape, where do I begin.
Firstly the good points. The models definitely are better that before, and move reasonably well on the screen. The indestructable terrain is not good, though it was fun to hide behind trees from plasma bolts until an alien ran round one and got a grenade launcher full of flechette in the face. The terrain itself seems rather simply "rendered" (is that the term), but works ok once one gets used to it.
But the battlescape UI seems to be an attempt to please lots of people that failed. The sheer fiddleyness of taking a shot detracts from smooth game flow. Reserve TUs for reaction fire calls up a menu (with counterintuitive colour choices in them), reserve TUs to fire another one. Fire at someone another menu, the same as the reserve for reaction with a line of fire drawn on the terran that distracts from the pleasure of the shot. Forget to switch things off and your men crawl across the board. The tooltips were useful though for learning what I was doing wrong.
In short a good geoscape game let down by the battlescape. In fact I look forward to a campaign using autoresolve for the majority of battles.
Still if it weren't for OpenXcom I'd choose UFO Aftermath for the battles. Though I have forgot about, ET and Xenonauts. Must have a quick play of those again.
Actually I might enjoy UFO Aftershock and Afterlight?

14
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 02, 2014, 05:02:11 pm »
Since I can't edit the first post, I'm putting it here:

THE FIRST VERSION OF THE FINAL MOD PACK IS RELEASED!


And it can be downloaded from here: https://www.openxcom.com/mod/final-mod-pack

It's not perfect yet, but it's fully functional and works as intended.

I don't have much else to say, since everything is in the readme. Have fun playing! :D
Does this need/expect the latest nightly?
Also can't seem to find it in the mod options. But the I just added it to my previous mod game folder. Will try reinstalling vanilla and the the FMP.

15
Offtopic / Re: UFO: Alien Invasion
« on: July 02, 2014, 05:00:52 pm »
Better not. It's your choice of course, but I thought it was absolutely horrible.

Aurora is a great 4X game, but only for people with waaaaaay too much time. :)
Checked it out, that's me. Thank you for this referral

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