Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KingMob4313

Pages: 1 ... 35 36 [37]
541
Open Feedback / Re: Question about fire.
« on: June 24, 2014, 03:28:01 am »
nope, no funky fire.

So how does fire work, exactly?

542
Open Feedback / Question about fire.
« on: June 23, 2014, 04:34:03 am »
Hello,

I read that many of the bugs from the original Xcom are fixed in this version.

Does that include the weird behavior of fire in the game?

543
Work In Progress / 'Equal Terms' 1.0 Mod Discussion.
« on: June 22, 2014, 05:07:35 am »
Hello everyone.

Very happy to see all the amazing work done for the Open X Com project.

Right now I am working on an openxcom version of my Equal Terms mod, which seemed very popular previously.  I have been maintaining this mod since 2000 and with the widening of capabilities that Open X Com presents, I am excited to contribute to this project.

The concept of this modification is to make some unused weapons useful again and to convert certain weapons to a real life equivalent, ie: weapons NATO would be using against these UFO attacks, starting with a .45 calibre machine pistol, and an 6.8spc Assault Rifle, a Squad Automatic Weapon and a .50 calibre M107 Anti-Materiel rifle Sniper rifle.  It also increases some explosive damages and tweaks the other damages, accuracies and fire rates for the other weapons to create some sort of game balance.

Additionally, I am a professional Visual Studio developer, and I am looking forward to trying to work with the team with attaching more hooks for modding into the software.

This would facilitate mods such as a more natural version of my 'Highlander' mod, where soldiers are only lost if they are MIA, those who are 'KIA' instead are wounded for months at a time (My old version of it used batch files).  I am also looking to put together a more realistic autofire mod where each shot after the first gets less accurate.

Currently my v0.8 of Equal Terms for OpenXCom is up at: https://www.openxcom.com/mod/equal-terms

Pages: 1 ... 35 36 [37]