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Work In Progress / Re: Equal Terms Mod for OpenXcom
« on: June 27, 2014, 04:13:42 am »KingMob, I wanted to contribute more than just critics, so here's a modification of your ruleset which looks better as an OpenXCOM mod. It implements the above recommendations, plus:
For changes that modify only a few fields of an existing item, I kept only lines that change something. Personnally, I also keep the "original value" as a comment, I think it's friendlier as a reminder, and helps user see what the MOD brings.
Added some listOrder numbers so that the items are listed "in the right place" in lists, especially if other mods insert weapons.
Defined a "starting equipment" which brings the right clips with the weapons
Added strings for the new ammo types
Hey! Much appreciated with the help and the recommendations. I was already attrib-ing you in the readme in preparation of doing the code changes. I'm sorry I made a mess of things, but I'm coming from the modding days of Xcom where you could only really replace items, rather than add items. So the 'new' weapons ended up replacing the weapons that were already there, since the served similar roles.
Everything you are saying makes perfect sense. Keeping original values keeps me from having to go to ufopedia to look up the original stats.
I'll be working to incorporate this for a version 0.86, which will include the DMR, SMG and Incendiary grenades.
Thanks again.