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« on: July 02, 2014, 04:44:40 am »
Version 0.86 is now out. Big thanks to everyone who helped.
Changelog:
Version 0.86 - July 2014
- ruleset cleaned up by 'yrizoud'. Base weapons are removed from buy list and initial base stores and new weapons are added, instead of the ruleset overwriting the base weapons.
- added Designated Marksman's Rifle, a using a modification of a graphic added by 'Chiko'
- added an incendiary grenade
- added a Submachine gun
- adjusted TU and fire rate on laser rifle and plasma weapons slightly
- adjusted Range based accuracy numbers based on battlescape scale research
- removed rifle launched grenades
- changed ufopedia for machine pistol
- ufopedia cleanup
Version 0.85 - June 2014 (internal)
- added a shotgun and improved technology shotgun mod based on Warboy1982's mod
- added new graphic to sniper rifle and magazine based on Toshiaki2115, Warboy1982's work
- added new sound to sniper rifle
- added new sound to assault rifle
Future plans:
- add a magnum pistol
- change Avalanche missile description to remove nuclear from description
- create modified graphics for all weapons
- create modified graphic for small rocket / APFSDS round
- add grenade launcher with arc shot
- add one shot rocket launcher (AT-4)
+ possibly shift laser weapons to require alloy research
+ possibly shift plasma weapon research to require alien power supply research first
+ possibly add alloy ammo types for powder weapons, adjusting normal ammo's damage down towards standard, and current values will be for the alloy rounds
+ possibly rename Sniper rifle to Anti-Materiel Rifle per suggestion by 'Aldorn'
- possibly add DMR, SMG and SAW/LMG versions of laser and plasma rifle. Will require the proper technology sniper rifle and rifle both to be researched
- shift laser pistol lose autofire and gain damage
- change so that Heavy Plasma and Plasma pistols cannot be made by humans.
- clips for those weapons, along with the DMR, SMG and SAW/LMG versions will be able to be manufactured, along with a new Plasma Magnum to differentiate with alien plasma pistol.
- X-Com can still use the Plasma Pistol and Heavy Plasma captured and returned from the battlescape, but just can't manufacture them.
Code proposals:
+ add code for recoil handling for weapon's autofire. Will account for strength
+ add code for causing initial damage from incendiary explosions, Damage/10 for 3 rounds
+ add code for dropoff of less than 1 ie: 1 per 5 squares
+ add code for damage dropoff after certain ranges
+ add code for stopping shots after certain distances
All yaml code, sounds and sprites by KingMob4313, except where attributed below. Original concept by Ickschuss and KingMob4313/Shortstop4313.
Contributions:
Yaml reorganization: yrizoud (version 0.86)
Shotgun
Sprites: Warboy1982
Yaml Code: Warboy1982 & KingMob4313
Sniper Rifle
Sprites: Toshiaki2115, Warboy1982 & KingMob4313
Yaml Code: Warboy1982 & KingMob4313
Sounds: KingMob4313
Designated Marksman's Rifle (Marksmans Rifle)
Sprites: Chiko & KingMob4313
Yaml Code & Sounds: KingMob4313
Assault Rifle:
Sounds: KingMob4313
SMG
All: KingMob4313
Incendiary Grenade
All: KingMob4313