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Released Mods / Re: [Weapon][Armor]Equal Terms Mod v1.0 for OpenXcom
« on: August 07, 2014, 01:06:13 am »Sometimes it's not about every shot being a valuable option to the player. Snap shot has the huge advantage of being the only shot that can be reaction fired. Maybe you won't use it because auto-fire is the better option, but your soldiers are probably grateful to have it any ways.
A lower accuracy snap-fire weapon could represent a burdensome weapon with high RoF. It's hard to readjust your aim to react to something unexpected (reaction snap shot is not so good), but if you can find the target and have time to setup, you can fire an accurate burst at it.
I had a similar issue with my scatter laser, an auto-shot only, high RoF weapon. My breachers (high reaction agents who clear UFOs) ended up never reaction firing and it was rather terrible. I added a (not really appealing during your turn) option for snap fire (1/3 the cost, 1 shot instead of 5, slightly higher accuracy) and it made a big difference in the usefulness of the weapon, even though I barely ever used the shot myself.
This is part of the rationale, but it's an oversight. Snap shot should be a little bit better than autofire, in this case, since in ET, the laser weapons have high autofire accuracy at the expense of other modes.
Now, the only one that has this issue is the pistol. The rifle has some differentiation via the range based accuracy (but I may have missed the mark).
I will be making a few more adjustments to make things differentiate.