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Messages - KingMob4313

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31
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: April 05, 2020, 07:04:15 pm »
Hi there sir, two bugs i have.

1. Dying in heavy armor goes into missing resource.
2. Manufacturing a Retaliator and clicking base, goes into missing resource.

Thank you.

First: is this in the base nightly or in OXCE? OXCE is much more strict, but I need to know which version to check.

Second: Death in heavy personal armor or power armor?

I'll check into the retaliator.

32
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: March 27, 2020, 04:25:30 am »
You know... it would be a lot easier to just call it 2.1 (then 2.2, 2.3, 2.4, etc.)

There's an unlimited number of positive integers, you really can't run out of numbers :)

No, seriously!
2.0.041 vs 2.0.0411 is just bad.

Thank you! I appreciate your input.

This was just a literal reupload with a different file number because I think mod.io lost the update behind caching or something.

33
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: March 26, 2020, 07:37:10 pm »
2.0.0411 is out.

34
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: March 26, 2020, 07:25:29 pm »
When I try turning on the mod, I get this crash.

Download the newest version. Like I said, I plowed under some of my changes and and to redo them.

I'll redownload just to confirm.


DISREGARD. Releasing a new version: 2.0.0411, something is happening to plow the changes under.


35
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: March 21, 2020, 10:00:12 pm »
New bug fix release 2.0.041

Fixed light rocket / small rocket ufopedia issue
Corrected issues with plasma HWP research
Corrected missing corpse types with power armor

These are issues I found while working on the OXCE release.

Re-uploading, bad merge plowed under some changes somehow.

36
Released Mods / Re: [FINAL][MegaMod]Equal Terms 2.0++
« on: March 20, 2020, 11:15:28 pm »
New bug fix release 2.0.041

Fixed light rocket / small rocket ufopedia issue
Corrected issues with plasma HWP research
Corrected missing corpse types with power armor

These are issues I found while working on the OXCE release.

37
Work In Progress / Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
« on: March 11, 2020, 04:10:00 pm »
Hi there, mate.

Got a suggestion, hope you may be interested.

How about if you define your tanks as armor usable by a soldier? Pretty much like other big mods does, like XCF, Piratez or 40k. Instead of a separate unit, a tank could be "worn" by a soldier, allowing for more flexibility about fixed weapons and ammo.

I can do the ruleset work, if needed.  ;D

(I originally wrote this on the other Equal Terms topic, but I think this would me more appropiated)

That would be an interesting idea, but I more had the tanks in Equal Terms written up as a remote control armored platforms like the General Dynamics MUTT:



Since that more matches the game scale I am looking at more than a MBT or even a smaller armored vehicle.

38
Been following this project for a while and I have to say, you've completely run in the direction that I only half-heartedly took with my Equal Terms mod.

So damn impressed.  Great work.

39
Work In Progress / Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
« on: February 26, 2020, 04:30:48 pm »
Current plans for the first release:

Version 2.5EX.010 (Beta)
--== Current ==--
First version for OpenXcom Extended
All weapons rebalanced, adding different capabilities vs armor, damage drop, accuracy calculations and minor damage adjustments
All weapons have modified reload times to account for weapon type
Adjusted SAW ammo box to 50 rounds to 100 and added 50 round casket magazine for tier 0 & 0.5
Added Shotgun slugs for tier 0 & 0.5
Added Stun Baton round for MGL

40
Work In Progress / Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
« on: February 13, 2020, 05:50:13 am »
There's a hilarious math error in there that I need to fix.

41
Work In Progress / Re: [WIP][MOD][OXCE]Equal Terms 2.5 For OXCE
« on: February 13, 2020, 05:37:19 am »
Still working hard, getting all the reload sounds ready.

Makes me happy that I have a strong idea of how each weapon is built.



Also working on the underlying math of having rounds do armor piercing, but less damage.


42
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« on: February 05, 2020, 09:25:01 pm »
You're a god among men, KingMob. Thank you so much for this new update! ;D

Going to download right now!

Enviado desde mi LG-M400 mediante Tapatalk

Glad to hear that! and congrats on your continuing work on your giant Mod.

43
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« on: February 05, 2020, 08:13:58 pm »
Finally, after weeks of wrestling with files, the latest version is out:

https://openxcom.mod.io/equal-terms-20/

Release notes:

Version 2.0.040 (Final)
--== Current ==--
Added new Recon Craft that replaces recon ability of Skyranger
  Adjusted radar capability of other aircraft to emphasize use of the new craft
  Reduced cost of Skyranger now that it is nearly incapable of finding alien bases now
Added new Trade Goods for tier 0.5, 1, 2
Flipped BigOb for SMG tier to provide visual cues that it is a one handed weapon
(Re)-Set up map file reference UBASEREDUX_00 to have HYPER WAVE ENCODER/DECODER
Fixed HWP Issues - Thanks SupSuper, ohartenstein23 and Meridian for the help.
Improved HWP GMG sound

Also has an improved install PDF.

44
Help / Re: HWP not appearing & Auxiliary HWP Weapon questions
« on: February 01, 2020, 05:58:26 am »
Disregard.

Thanks for all the help, SupSuper, ohartenstein23 and Meridian.

HWP are all working and have secondary weapons and actual magazines for the weapons as well.

45
Help / Re: HWP not appearing & Auxiliary HWP Weapon questions
« on: January 31, 2020, 08:43:40 pm »
I'm looking through other mods and the base rulesets and I'm not seeing what could be different.  Also completely baffled how it works just fine in OXCE.

I'm gonna try to debug through the the C++ and see what could be causing it not to pull the tank into the equipment list for placement on the skyranger.


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