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Topics - KingMob4313

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31
So I'm trying to get all the new graphics done for my mod and while I can get the hand objs done for the side views and for the top quarter views (NW and NE) the SW and SE ones are killing me.

Anyone have any tips for trying to figure out how to do this right?  With the smaller guns, I can do it, but the larger rifles are dancing out of reach

32
Work In Progress / Working on an autofire 'kick' stat
« on: June 26, 2014, 02:40:03 am »
Going to be looking into working on the autofire method today to see about creating a 'diminishing returns' recoil mod for autofire, where each shot after the first decreases the accuracy.

After I look at that, I will be looking into making it so that it is a stat you can set in the yaml rul files so that mods can use it.

Anyone else interested in this?

33
Open Feedback / Question about fire.
« on: June 23, 2014, 04:34:03 am »
Hello,

I read that many of the bugs from the original Xcom are fixed in this version.

Does that include the weird behavior of fire in the game?

34
Work In Progress / 'Equal Terms' 1.0 Mod Discussion.
« on: June 22, 2014, 05:07:35 am »
Hello everyone.

Very happy to see all the amazing work done for the Open X Com project.

Right now I am working on an openxcom version of my Equal Terms mod, which seemed very popular previously.  I have been maintaining this mod since 2000 and with the widening of capabilities that Open X Com presents, I am excited to contribute to this project.

The concept of this modification is to make some unused weapons useful again and to convert certain weapons to a real life equivalent, ie: weapons NATO would be using against these UFO attacks, starting with a .45 calibre machine pistol, and an 6.8spc Assault Rifle, a Squad Automatic Weapon and a .50 calibre M107 Anti-Materiel rifle Sniper rifle.  It also increases some explosive damages and tweaks the other damages, accuracies and fire rates for the other weapons to create some sort of game balance.

Additionally, I am a professional Visual Studio developer, and I am looking forward to trying to work with the team with attaching more hooks for modding into the software.

This would facilitate mods such as a more natural version of my 'Highlander' mod, where soldiers are only lost if they are MIA, those who are 'KIA' instead are wounded for months at a time (My old version of it used batch files).  I am also looking to put together a more realistic autofire mod where each shot after the first gets less accurate.

Currently my v0.8 of Equal Terms for OpenXCom is up at: https://www.openxcom.com/mod/equal-terms

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