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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 08, 2014, 10:28:59 pm »
Impressive! No words can match anything that your mod deserves.
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Sorry it took so long, but implemented and submitted as: https://github.com/SupSuper/OpenXcom/pull/941
And that is why I always build my own base. I have a couple of suggestions but I need to wait for a base assault to see the fire lines of the LQ.
I covered that in my newest post. Most of the weight is from the equipment carried into battle is from other equipment. See my post for answers.
The elevation is not a problem. I made sliding doors at first, but due to the two exits and the entire layout it didn't look good, so finally I had to get rid of them.