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Messages - humax

Pages: 1 2 [3] 4 5 ... 9
31
Tools / Re: OPENXCOM TRAINER
« on: September 08, 2021, 10:03:39 am »
Hi, did you get this error on every startup?

32
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 04:36:04 pm »
Handle with care, i dont know what happens if a nonorganic enemy (like cyberdisc) is in battleground...

33
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 03:10:36 pm »
New Version in #1. Note: if you use 'Stun all enemies'-Option and load your savegame in Openxcom, you have to wait a few seconds.

34
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 01:55:34 pm »
Just tried it, seems not to work for me

35
Tools / Re: OPENXCOM TRAINER
« on: June 17, 2021, 01:48:50 pm »
Hmm nice idea, should be possible. I will have a look at it. But I think I have to look if the enemy is organic.

36
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 09:35:09 pm »
With all your help I've managed to fix the issue.
Extended error handling says that 38.2 cannot be casted into 'integer'.
So I edited my save file and changed 38.2 into 38. Error was in 1973 line :)
Thanks again for the help!
I have uploaded a new version (0.9.9.0) in #1 which should have fixed your problem. If not answer again...

37
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 05:37:17 pm »
AHH, thought about it, now I understand. Will have a look into it again, later

38
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 05:18:04 pm »
Maybe I don't haven't understand your problem.  It's your problem to import an openxcom savegamefile or was your problem to use a savegamefile created by my program?

39
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 04:29:42 pm »
can you try this one. There is no fix, but maybe better error description for me...

40
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 04:00:35 pm »
Hi, can you check your programm version, maybe i have uploaded an older one...

41
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 03:47:32 pm »
Might be a problem on my side, yes. But I don't know why it started to happen or what could cause it. Nothing changed. And I have some saves from this game session which could be opened without errors.
Attached working save for comparison (maybe there is a difference)
Can you have a look into your both savegamefiles, which encoding (UTF-8 or something else) these are using? Both the same or different ones

42
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:43:16 am »
I am at work at the moment, I will have a look into it later. But I guess there is something wrong at your side, because I get no errors when opening your Savegame file

43
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:32:43 am »
I tried it with your save game. It's working for me.
Have you chosen correct paths of your mods ...

44
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:27:13 am »
And could you please provide a solution for the future if this error appear again?
Sorry, I don't know what else the developers of the respective MODS like 'The-X-Files', '40k' etc. put in.... So i only can react.

45
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:24:26 am »
Still waiting for trainer 1.0 ;(
I could rename it to v1.0 :P, of course, but that would have no effect. 
No further development is planned, only bugfixes

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