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Messages - humax

Pages: [1] 2 3 ... 9
1
Tools / Re: OPENXCOM TRAINER
« on: February 26, 2024, 11:22:05 am »
v 1.0.0.3 is online in #1

2
Tools / Re: OPENXCOM TRAINER
« on: February 20, 2024, 09:51:07 pm »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?

I have just downloaded openxcom extended 7.11 and the x files 3.2 and i can't reproduce your issues.
I can edit the available money in normal and in enhanced mode. Also i can edit items in enhanced mode and can still sell it.
So if you still have issues i need a more detailed description about what exactly you doeing. A savegame would be great...

3
Tools / Re: OPENXCOM TRAINER
« on: February 20, 2024, 09:52:31 am »
Sorry i didn't get a notificatin about a new post. I will have a look into it

4
Tools / Re: OPENXCOM TRAINER
« on: October 23, 2023, 10:18:38 am »
New Version in #1

5
Tools / Re: OPENXCOM TRAINER
« on: October 07, 2023, 07:42:03 am »
Generally yes, if I can spare the time.

6
Tools / Re: OPENXCOM TRAINER
« on: December 23, 2022, 05:02:42 pm »
This is an Windows-App. Maybe running via emulator

7
Tools / Re: OPENXCOM TRAINER
« on: October 31, 2022, 08:56:37 pm »
v1.0.0.1 in #1

8
Tools / Re: OPENXCOM TRAINER
« on: October 26, 2022, 12:35:55 pm »
v1.0 in #1

Better support for extended 7.7.5

9
Tools / Re: OPENXCOM TRAINER
« on: September 03, 2022, 04:50:27 pm »
There is an option to heal wound in battlescape.
But I don't know what you mean with hotkey. This trainer only modifies your Savegame file ( which you could do also manually) - so if a soldier gets wounded during battle you have to save and edit this Savegame with the trainer

10
Tools / Re: OPENXCOM TRAINER
« on: August 04, 2022, 06:01:09 pm »
Hi. If you provide a Savegame file I can have a look into it...

11
Tools / Re: OPENXCOM TRAINER
« on: July 16, 2022, 10:14:14 am »
Update in #1

Version 0.9.9.8 (15.07.2022)
- Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
- Enhanced 'cheat'-mode: Items list is now sorted

12
Tools / Re: OPENXCOM TRAINER
« on: July 13, 2022, 01:27:09 pm »
Hi.
Options which are greyed are, are not available in that savegamefile. For example. If your savegamefile is in Geoscape, all Battlescape options will we grayed out. Another example: If you dont have any buildings which arent finished, the option to finish buildings is greyed out...

- "Can't determine XCOM version" --> This Trainer was build for openxcom. By request I have added the mods "40k" and "the-xcom-files". All other mods are not supported / recognized so far.
As a workaround, you can add the following entry in your save file under the heading "mods":
"xcom1 ver: 1.0"

- "A used mod could not be found" --> The savegamefile refers to a mod that is not found. For example a savegamefile from t-xcom-files contains the following lines:

Code: [Select]
mods:
  - "x-com-files ver: 2.5"
  - "XCF-CyrNames ver: Belphegor, 16/DEC/2021"
  - "dark-geoscape ver: 1.0"

Now my trainer searches the mod directory for the corresponding mod, which means that it looks up for every "metadata-xml" file in  the mod-directory. FCor example the metadata.xml from the mod darkgeoscape contains the following lines:
Code: [Select]
name: "Dark Geoscape"
version: "1.0"
author: "Solarius Scorch"
description: "Changes the Geoscape to make it a bit more inky, especially around the terminator. Palette by Chronocide Commando."
id: dark-geoscape
master: x-com-files

mod id AND mod version must be correct! If your savegamefile needs darkgescape 1.1 and in the mod directory is only 1.0 then the trainer will not use this mod!


13
Tools / Re: OPENXCOM TRAINER
« on: July 12, 2022, 12:34:23 pm »
Version 0.9.9.7 in #1 try carefully, because this trainer was originally build for openxcom

14
Tools / Re: OPENXCOM TRAINER
« on: July 11, 2022, 10:06:12 pm »
Thanks, I will have a look at it tomorrow

15
Tools / Re: OPENXCOM TRAINER
« on: July 11, 2022, 07:23:08 pm »
I need the save game file.

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