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Messages - humax

Pages: [1] 2 3 ... 8
1
Tools / Re: OPENXCOM TRAINER
« on: December 23, 2022, 05:02:42 pm »
This is an Windows-App. Maybe running via emulator

2
Tools / Re: OPENXCOM TRAINER
« on: October 31, 2022, 08:56:37 pm »
v1.0.0.1 in #1

3
Tools / Re: OPENXCOM TRAINER
« on: October 26, 2022, 12:35:55 pm »
v1.0 in #1

Better support for extended 7.7.5

4
Tools / Re: OPENXCOM TRAINER
« on: September 03, 2022, 04:50:27 pm »
There is an option to heal wound in battlescape.
But I don't know what you mean with hotkey. This trainer only modifies your Savegame file ( which you could do also manually) - so if a soldier gets wounded during battle you have to save and edit this Savegame with the trainer

5
Tools / Re: OPENXCOM TRAINER
« on: August 04, 2022, 06:01:09 pm »
Hi. If you provide a Savegame file I can have a look into it...

6
Tools / Re: OPENXCOM TRAINER
« on: July 16, 2022, 10:14:14 am »
Update in #1

Version 0.9.9.8 (15.07.2022)
- Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
- Enhanced 'cheat'-mode: Items list is now sorted

7
Tools / Re: OPENXCOM TRAINER
« on: July 13, 2022, 01:27:09 pm »
Hi.
Options which are greyed are, are not available in that savegamefile. For example. If your savegamefile is in Geoscape, all Battlescape options will we grayed out. Another example: If you dont have any buildings which arent finished, the option to finish buildings is greyed out...

- "Can't determine XCOM version" --> This Trainer was build for openxcom. By request I have added the mods "40k" and "the-xcom-files". All other mods are not supported / recognized so far.
As a workaround, you can add the following entry in your save file under the heading "mods":
"xcom1 ver: 1.0"

- "A used mod could not be found" --> The savegamefile refers to a mod that is not found. For example a savegamefile from t-xcom-files contains the following lines:

Code: [Select]
mods:
  - "x-com-files ver: 2.5"
  - "XCF-CyrNames ver: Belphegor, 16/DEC/2021"
  - "dark-geoscape ver: 1.0"

Now my trainer searches the mod directory for the corresponding mod, which means that it looks up for every "metadata-xml" file in  the mod-directory. FCor example the metadata.xml from the mod darkgeoscape contains the following lines:
Code: [Select]
name: "Dark Geoscape"
version: "1.0"
author: "Solarius Scorch"
description: "Changes the Geoscape to make it a bit more inky, especially around the terminator. Palette by Chronocide Commando."
id: dark-geoscape
master: x-com-files

mod id AND mod version must be correct! If your savegamefile needs darkgescape 1.1 and in the mod directory is only 1.0 then the trainer will not use this mod!


8
Tools / Re: OPENXCOM TRAINER
« on: July 12, 2022, 12:34:23 pm »
Version 0.9.9.7 in #1 try carefully, because this trainer was originally build for openxcom

9
Tools / Re: OPENXCOM TRAINER
« on: July 11, 2022, 10:06:12 pm »
Thanks, I will have a look at it tomorrow

10
Tools / Re: OPENXCOM TRAINER
« on: July 11, 2022, 07:23:08 pm »
I need the save game file.

11
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 04:03:31 pm »
Will be in unlimited HP and AP too?

I cant set these values to unlimited, because this trainer only edits the savegamefile.

I can increase to values from 999 to maybe 9999 or 99999. But i guess, that in most screens only 3 digits will be able to shown without glitches. And i dont know if openxcom can handle higher values.
But the gain will be not really better, because u have all options. You can show all enemies and with 999 AP and Energy you can simply go to any units and kill them. And 999 Health should be enough to stand some shots...

12
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 11:50:37 am »
v 0.9.9.6 in #1

App-Icon should be really fixed now!

@cOdy
'Show all enemies on the map' seems to work for me. Maybe you have to move around camera a bit. If you still think there is a problem, please provide the savegamefile (mission) where it occurs.

13
Tools / Re: OPENXCOM TRAINER
« on: June 24, 2022, 11:16:05 am »
and it says

(Icon)


Thank you, I needed that.
Curiously, it is displayed with (Symbol) for me, which is why it doesn't work for you then..
i think it is the language settings of the windows system.

14
Help / Re: help please: can`t use openXcom_trainer
« on: June 24, 2022, 09:25:13 am »
Why didn't you use the Openxcom trainer thread directly to ask your question.
Do you still have the problem ?

15
Tools / Re: OPENXCOM TRAINER
« on: June 23, 2022, 08:38:16 pm »
XD
Hey that is #113 not #134!!!

Hehe, my fault:-)

The numbers in front of the brackets are unimportant, because they are random, The number in the bracket is more important. It shows how many entries (of icons) are present at all. Apparently only 1, which means my manual entry "Random". That means no icons are added, which is why none can be displayed. So now I finally know the problem! I attach here again a test version. Here the "Iconoff" command does not work. But it will display some values in a message box. I need those, so please give feedback which values are displayed.  I guess after that I can fix the problem.

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