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Messages - CityLight

Pages: [1] 2
1
Troubleshooting / Runtime ERROR!
« on: January 18, 2016, 04:48:25 pm »
Microsoft Visual C++ Runtime Libray
Runtime ERROR! openxcom.exe


The game crashes during air combat. In use with MP3 sound format.

MP3 Sound -> X-COM OST Remastering

Windows 10 Pro
Xcom 1

openxcom_git_master_2016_01_17_0227

2
Troubleshooting / Re: getlocalization Problem
« on: July 10, 2014, 02:17:05 pm »
I have found a further problem.


This text is original:
STR_GO_TO_LAST_KNOWN_UFO_POSITION: "ZURÜCK ZUR LETZTEN BEKANNTEN UFO-POSITION"

German Version:


PS: I also noticed the "add item limit" is missing?


Greetings and keep up the

3
Troubleshooting / Re: getlocalization Problem
« on: July 04, 2014, 10:02:40 pm »
very beautiful, thank.  ;)

Could you at STR_ACCURACY_UC: "ACCURACY" or change something. So continue to shift to the left?


Here is the original German DOS version 1993

4
Troubleshooting / Re: getlocalization Problem
« on: July 04, 2014, 02:21:35 pm »
But STR_ALL_ITEMS It will appear even without debug info

greeting

5
Troubleshooting / Re: getlocalization Problem
« on: July 04, 2014, 01:13:07 pm »
I have set in the Option.cfg in debug to true.
In the game, I then pressed Ctrl + D.

6
Troubleshooting / getlocalization Problem
« on: July 04, 2014, 01:01:08 pm »
in getlocalization.com missing following items

German Version



7
Released Mods / [Musik] GMTACTIC.mp3
« on: June 25, 2014, 07:32:15 pm »
I have worked in GMTACTIC.midi GMTACTIC.mp3 because it in my collection still lacked.

Download

Gladly I'm open to opinions.

greeting

8
Troubleshooting / Re: Font.dat fix
« on: June 25, 2014, 01:38:38 pm »
Sorry that was an error on my part, did not know that before you can do that too different. See link: https://openxcom.org/forum/index.php?topic=2375.0

9
Troubleshooting / Re: >>std::bad_alloc<<
« on: June 25, 2014, 01:42:52 am »

10
Troubleshooting / >>std::bad_alloc<<
« on: June 24, 2014, 05:36:55 pm »
Crash


OpenXcom Error Message

std::bad_alloc


[24-06-2014 16:19:44]   [INFO]   Options loaded successfully.
[24-06-2014 16:19:44]   [INFO]   SDL initialized successfully.
[24-06-2014 16:19:45]   [INFO]   SDL_mixer initialized successfully.
[24-06-2014 16:19:45]   [INFO]   Attempting to set display to 1680x1050x8...
[24-06-2014 16:19:45]   [INFO]   Display set to 1680x1050x8.
[24-06-2014 16:19:45]   [INFO]   Loading ruleset...
[24-06-2014 16:19:46]   [INFO]   Ruleset loaded successfully.
[24-06-2014 16:19:46]   [INFO]   Loading resources...
[24-06-2014 16:19:46]   [INFO]   Loading extra resources from ruleset...
[24-06-2014 16:19:46]   [INFO]   Resources loaded successfully.
[24-06-2014 16:19:46]   [INFO]   Loading language...
[24-06-2014 16:19:46]   [INFO]   Language loaded successfully.
[24-06-2014 16:19:46]   [INFO]   OpenXcom started successfully!
[24-06-2014 16:19:46]   [INFO]   Playing flx, 320x200, 890 frames
[24-06-2014 16:19:47]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[24-06-2014 16:31:50]   [INFO]   Attempting to set display to 640x480x8...
[24-06-2014 16:31:50]   [INFO]   Display set to 640x480x8.
[24-06-2014 16:32:03]   [INFO]   Attempting to set display to 640x480x8...
[24-06-2014 16:32:03]   [INFO]   Display set to 640x480x8.
[24-06-2014 16:33:14]   [FATAL]   std::bad_alloc

11
Troubleshooting / Re: Problem with font size
« on: June 23, 2014, 01:29:35 am »
This is really very helpful thank you.
Many dear greetings from Germany :)

12
Troubleshooting / Re: Problem with font size
« on: June 23, 2014, 12:49:51 am »


ok

Code: [Select]
extraStrings:
  - type: de
    strings:
      STR_SHOT_TYPE_AUTO: "Auto-Schuß  "
      STR_SHOT_TYPE_SNAP: "Schnellschuß "
      STR_SHOT_TYPE_AIMED: "Zielschuß    "


I hope this is the right thing? what do I do with this file FixGermanLanguage.rul?

13
Troubleshooting / Re: Problem with font size
« on: June 23, 2014, 12:08:23 am »
No unfortunately not Grammatically correct.
The lettering would have but it only further to the left.

14
Troubleshooting / Problem with font size
« on: June 22, 2014, 11:31:57 pm »
Hello

First of all I want to say that I am active on www.getlocalization.com / openxcom!
But I have no solution for my problem.

Original DOS version 1993


OpenXcom Version


Do you understand what I so with my?
Could we not adapt in the application extension?

Best Regards

PS. I love these games

15
Troubleshooting / Font.dat fix
« on: June 21, 2014, 01:24:00 pm »
Hello

I have discovered in the Font.dat an error. And corrected!

Old

   - Id: FONT_BIG
     image: FontBig.png
     width: 16
     height: 16
     spacing: 0

NEW FIX

   - Id: FONT_BIG
     image: FontBig.png
     width: 16
     height: 16
     spacing: -1

That's the good races in setting the font size.
If the original DOS version of DC.

Can this view, a developer again? Would be even if it is being Hommen with.

greeting



Hallo

Ich habe in der Font.dat einen fehler entdeckt. Und korrigiert !

Old

  - id: FONT_BIG
    image: FontBig.png
    width: 16
    height: 16
    spacing: 0

NEW FIX

  - id: FONT_BIG
    image: FontBig.png
    width: 16
    height: 16
    spacing: -1

Das ist die besste einstellung in der Schriftgröße.
Kommt der Originalen DOS Version Gleich.

Kann sich das ein Entwickler mal ansehen? Währe schon wenn es mit aufgenhommen wird.

Gruß

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