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Topics - tnarg

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Resources / New UFOs
« on: July 01, 2014, 05:29:05 pm »
I'm just trying my hand at making some new UFOs.  Early stages but as I will not be able to work on them much over the next few week I thoght I would post them here to get some feed back.

2 small and a very small

Image List:
U_ext02
U_wall02
U_bits
U_pods

2
Work In Progress / Alien Missions questions
« on: June 27, 2014, 01:13:07 pm »
What counts as a complete Alien Missions mission.

I can see that some Alien Missions have points for the aliens what works out if they get those points?
For the alien retaliation if you shoot down all the scouts the battle ship cant find the base? How is that done?

Is there any way to stop future wave if the first waves are killed?

3
Work In Progress / Shared Maps
« on: June 26, 2014, 12:43:35 am »
A lot of mods have a common need for map files, so I thought I would start a tread that we can use to shared map files.  Please only post maps on this thread if you don't mined other people using them in there mod.
And if you do use them in a mod please mention who made them (we all love recognition)

TNARG_XBASE_LAB_xx - a 2x2 lab for base defense missions.
- Little more then 4 copies of the original lab but good enough for now.  I plan on doing this one from scratch

TNARG_XBASE_HANGER_xx - a 3x3 hanger for base defense missions.
- Mostly done I messed up some of the lines on the floor that needs to be fix but other then that it's done.

TNARG_XBASE_WORKSHOP_xx - a 2x2 workshop for base defense missions.
- Done.  Very happy with this one.  (would not mined someone checking my path nodes to see if they are right but I think they are good.)

TNARG_XBASE_CORRIDOR_01 - a straight corridor.
- Done.  Very simple.  not much there.

TNARG_XBASE_CORRIDOR_02 - a corridor with a bit of added cover.
- Done.  Very simple.  not much there.

Note these are maps only if some one want to make icons for the geoscape base screen they I'll add them

4
Work In Progress / MapView help.
« on: June 24, 2014, 05:55:25 pm »
Hello,
 
I have some questions about MapView. 

Given that I'm not trying to do anything to tricky: (add a new xcom craft, new base map and maybe add some new UFOs,  but I will not be making my own sprites and where possable I want to copy a map and tweek it.)


Is this the best program to make new maps for openXcom?
I get a crash when I try to open Plane (the skyranger map) Can I fix it?
If I want to make a craft that uses acenger, lighting and plane tile set can I do that?
How do I open the INTERC map? (the XcomUtil_Fighter_Transports mod) (I think I can do this once I get pass the plane crash)

Thanks for any help.

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