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Messages - Zharkov

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46
XPiratez / Re: Bugs & Crash Reports
« on: March 19, 2019, 01:36:13 pm »
Hull Plating is hard to manage and might not be working as intended. If you equip Hull Plating, your ship needs repairs. (This might represent the time needed to armor the ship.)

47
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 03, 2019, 02:59:00 pm »
Appeasing Dr. X seems quite hard - how is the player supposed to know you need saftey goggles and stuff?

EDIT: AH, okay you have to manufacture the appeased Dr. X. I don't seem to get the message, that there are more manufacturing Options after Research in this case.

48
XPiratez / Re: Bugs & Crash Reports
« on: March 03, 2019, 02:36:06 pm »
Live or psi capture of the Zombie Sentinel makes the game jump.

49
XPiratez / Re: Bugs & Crash Reports
« on: March 02, 2019, 12:01:48 pm »
typo

50
XPiratez / Re: Bugs & Crash Reports
« on: March 01, 2019, 08:52:25 pm »
string missing

51
XPiratez / Re: A thread for little questions
« on: March 01, 2019, 10:45:19 am »
Press ALT key

Thanks this works! But wasn't there a way to activate the permanently?

52
XPiratez / Re: A thread for little questions
« on: February 28, 2019, 11:44:29 pm »
Wasn't there an option to have a border in the minimap in battelsacpe? Cannot find it anymore.

53
XPiratez / Re: Bugs & Crash Reports
« on: February 28, 2019, 07:05:22 pm »
We have a bug when creating a save/load list... please move all your older saves, except for the last 10-20 somewhere else in a backup directory and try again.

Out of curiosity, how many saves do you have and how big are they together?

23 .sav, 2 .asav, 53.8 MB

54
XPiratez / Re: Bugs & Crash Reports
« on: February 28, 2019, 05:47:54 pm »
"OpenXcom has crashed: std::bad_alloc
More details here: D:/spiele/Dioxine_XPiratez/user/openxcom.log
If this error was unexpected, please report it to the developers."

Error message when I clicked the save button. Prevented me from making a screen shot.

55
XPiratez / Re: A thread for little questions
« on: February 28, 2019, 03:45:30 pm »
Dogfight experience! How does it work exactly?

Code: [Select]
    dogfightExperience:
      bravery: 10
      reactions: 75
      firing: 75

56
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 03:29:49 pm »
One problem with Exalts is that their sword is built in, so they do not loose it when panicking or being unconsciousness.

57
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 11:46:57 am »
Flying armors.

Yeah, that is true!

Let me more specific. What armors are useful against Chryssalids when you face them on the ground (e.g., inside an UFO)?

58
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 25, 2019, 11:37:45 am »
Which armors are good against Chryssalids?
 

59
XPiratez / Re: [MOD] Reincarnation 0.2b
« on: February 21, 2019, 02:09:31 pm »
[...] to locking them up in a special kind of power suit/tank from which they can never get out of, ala 40k's Dreadnoughts [...]

That is an idea I like!

60
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« on: February 20, 2019, 02:28:16 pm »
Pretty certain it doesn't need to be atm. Only time update is really needed is if the components(or strings names) to the included armors change. Or something new with more then one intermediate armor stage is added. That hasn't happened in awhile now. Mostly early game weapons, auxiliary units, or enemy additions lately.

True, it is working fine. But some of the armor names are not up to date and Glitter is missing.

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