Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zharkov

Pages: 1 ... 27 28 [29]
421
Released Mods / Something is wrong!
« on: May 15, 2015, 02:45:33 pm »
I am very sorry for this hazy bug report, but the game keeps crashing after a few turns on this map fighting these guys.

There is no error message and nothing is added to openxcom.log

422
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: July 02, 2014, 12:46:39 am »
Merc tanks have a rear armor of 60 and 150 hp. So with a heavy laser you have to hit them about 10 times in the back to destroy them!


423
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: June 30, 2014, 05:22:02 pm »
Yeah why not make the enemies less armored than your soldiers are. In my opinion, this makes recovering better guns kinda pointless, and you don't need to think about new tactics. But everyone is entitled to playing a game they like...

Well, I am the first to admit that I am a very lazy gamer.

Pls, be so kind and share with us, how to beat the mercs + tanks. In your YouTube Videos you fight easy enemies, only. And it seems to me, your are playing without the Aliens less exposed option.


Amazingly, this mod has its own TV Tropes page. :)

Strange, but not undeserved imho...

424
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: June 29, 2014, 04:19:56 pm »
For balancing, I have nerfed the Aliens. Especially the mercs have much lower armor and tanks have much lower health. All other enemies are slightly reduced in health or armor.



P.S. Dioxine: I hope, it's alright to post this here. Ply notify me, if you don't want it here and I will delete this!

425
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: June 29, 2014, 04:13:05 pm »
2. It's properly listed both in Pedia and in the shop.
sry, I meant acid not stun!

426
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: June 29, 2014, 12:06:14 pm »
I was afraid it'd make the game too easy if you [...]

Nope! Game is still too hard, weapons are too weak or armor to though, making the BattleScape very tedious.

Anyway, I have played some more and I am very impressed by your work, but I noticed a few minor problems:
- str_mission_govt_patrol_ufopedia is missing
- stun ammo for shotgun is listed at combat shotgun, but only fits domestic shotgun
- taking a hell baron alive crashes the game [actually, that is a major problem]
- disposable AT rocket vanishes after mission although unused

427
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« on: June 19, 2014, 05:39:54 pm »
This mod is great. I cannot say how great, as I don't have the words!

Taking the funny texts, the setting, and the rum, I think this is best played drunk. However, balancing seems way off even for playing sober. I just got handed my ass back from the star gods' slaves on day 8, when my hidy hole got raided with cyberdiscs, voodoo and the full load! I put up a good fight, but in the end I was out of RPGs and the cyberdiscs were still there. I rushed them with chainsaws, but to no avail. Then, everybody was dead. (3rd game on lvl 3 [blackbeard])

Don't get me wrong, I like a challange and I like playing on ironmode, however, I am not sure if I am getting this right: On which lvl should a xcom veteran start out? Is it alright to ditch the early culling missions? Do you lose the game, when factions don't bribe you anymore? Is it intended, that early weapons shoot cotton balls?

428
Released Mods / [TOTAL CONVERSION] The Piratez Mod - 0.69
« on: June 18, 2014, 04:41:02 pm »
I wasn't aware that 0.73 is the newest Version, as I downloaded the mod from oxc. Perhaps more ppl could enjoy this mod, if the newest version was posted there. And, .zip is preinstalled on most OS in contrast to .rar.

I encountered a consistent crash in 0.69 when changing in Battlesphere:


429
Work In Progress / Re: Alien Cat Nip (Alien food)
« on: June 18, 2014, 11:34:56 am »
My original Idea was to use candy as bait, lay out a track of sweets and wait behind a corner armed with a baseball bat until an alien comes by picking it all up. ;D

Arrrr!

Pages: 1 ... 27 28 [29]