I have another reapeatable ctd. This time, when I end the first turn, the tank fires, a mutant screams, and crash. This has a strange aesthetic, but I'd like to continue the game...
Arg, after eliminating civies 1000019 to 1000023 from the save game file the game does not Crash on turn 1:
- id: 1000019
faction: 2
soldierId: 1000019
genUnitType: MALE_CIVILIAN
genUnitArmor: CIV_ARMOR_M1
name: ""
status: 0
position:
- 41
- 55
- 0
direction: 4
directionTurret: 4
tu: 35
health: 40
stunlevel: 0
energy: 65
morale: 100
kneeled: false
floating: false
armor:
- 15
- 15
- 15
- 15
- 15
fatalWounds:
- 0
- 0
- 0
- 0
- 0
- 0
fire: 0
expBravery: 0
expReactions: 0
expFiring: 0
expThrowing: 0
expPsiSkill: 0
expPsiStrength: 0
expMelee: 0
turretType: -1
visible: true
turnsSinceSpotted: 255
rankInt: -1
moraleRestored: 0
AI:
fromNode: -1
toNode: -1
AIMode: 0
killedBy: 2
motionPoints: 0
respawn: false
activeHand: STR_RIGHT_HAND
recolor:
-
- 160
- 84
- id: 1000020
faction: 2
soldierId: 1000020
genUnitType: CIVILIAN_MUT_5
genUnitArmor: CIV_ARMOR_MUT_5
name: ""
status: 0
position:
- 4
- 22
- 0
direction: 4
directionTurret: 4
tu: 30
health: 80
stunlevel: 0
energy: 60
morale: 100
kneeled: false
floating: false
armor:
- 20
- 20
- 20
- 20
- 20
fatalWounds:
- 0
- 0
- 0
- 0
- 0
- 0
fire: 0
expBravery: 0
expReactions: 0
expFiring: 0
expThrowing: 0
expPsiSkill: 0
expPsiStrength: 0
expMelee: 0
turretType: -1
visible: false
turnsSinceSpotted: 255
rankInt: -1
moraleRestored: 0
AI:
fromNode: -1
toNode: -1
AIMode: 0
killedBy: 2
motionPoints: 0
respawn: false
activeHand: STR_RIGHT_HAND
recolor:
-
- 160
- 144
-
- 144
- 160
- id: 1000021
faction: 2
soldierId: 1000021
genUnitType: MALE_CIVILIAN
genUnitArmor: CIV_ARMOR_M1
name: ""
status: 0
position:
- 53
- 28
- 0
direction: 2
directionTurret: 2
tu: 35
health: 40
stunlevel: 0
energy: 65
morale: 100
kneeled: false
floating: false
armor:
- 15
- 15
- 15
- 15
- 15
fatalWounds:
- 0
- 0
- 0
- 0
- 0
- 0
fire: 0
expBravery: 0
expReactions: 0
expFiring: 0
expThrowing: 0
expPsiSkill: 0
expPsiStrength: 0
expMelee: 0
turretType: -1
visible: false
turnsSinceSpotted: 255
rankInt: -1
moraleRestored: 0
AI:
fromNode: -1
toNode: -1
AIMode: 0
killedBy: 2
motionPoints: 0
respawn: false
activeHand: STR_RIGHT_HAND
recolor:
-
- 160
- 244
- id: 1000022
faction: 2
soldierId: 1000022
genUnitType: CIVILIAN_MUT_4
genUnitArmor: CIV_ARMOR_MUT_4
name: ""
status: 0
position:
- 3
- 8
- 0
direction: 7
directionTurret: 7
tu: 30
health: 70
stunlevel: 0
energy: 60
morale: 100
kneeled: false
floating: false
armor:
- 12
- 12
- 12
- 12
- 12
fatalWounds:
- 0
- 0
- 0
- 0
- 0
- 0
fire: 0
expBravery: 0
expReactions: 0
expFiring: 0
expThrowing: 0
expPsiSkill: 0
expPsiStrength: 0
expMelee: 0
turretType: -1
visible: false
turnsSinceSpotted: 255
rankInt: -1
moraleRestored: 0
AI:
fromNode: -1
toNode: -1
AIMode: 0
killedBy: 2
motionPoints: 0
respawn: false
activeHand: STR_RIGHT_HAND
- id: 1000023
faction: 2
soldierId: 1000023
genUnitType: CIVILIAN_MUT_5
genUnitArmor: CIV_ARMOR_MUT_5
name: ""
status: 0
position:
- 9
- 34
- 0
direction: 0
directionTurret: 0
tu: 30
health: 80
stunlevel: 0
energy: 60
morale: 100
kneeled: false
floating: false
armor:
- 20
- 20
- 20
- 20
- 20
fatalWounds:
- 0
- 0
- 0
- 0
- 0
- 0
fire: 0
expBravery: 0
expReactions: 0
expFiring: 0
expThrowing: 0
expPsiSkill: 0
expPsiStrength: 0
expMelee: 0
turretType: -1
visible: false
turnsSinceSpotted: 255
rankInt: -1
moraleRestored: 0
AI:
fromNode: -1
toNode: -1
AIMode: 0
killedBy: 2
motionPoints: 0
respawn: false
activeHand: STR_RIGHT_HAND
recolor:
-
- 160
- 253
-
- 144
- 251
Beats me, what's wrong with those guys...
...just to crash a few turns later! Is there a way to log what is happening? Debug Mode doesn't seem to have its own logging.
It might also be a map crash, but those are rare. Grab the latest Hobbes' Terrain Pack and overwrite Terrains, Maps and Routes with what you find there. If the crash persists, I guess there is no other choice than loading your game from before the landing and re-playing the mission. Also make sure Savescumming is enabled so a different terrain will be spawned.
Thanks for the advice. I tried this, too, but it did not help. You might be right though - seems that Hobbes' has deactivated the railyard Terrain ftb, because of too many pathfinding bugs - surprise - causing ctds!