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Messages - ivandogovich

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16
OXCE Suggestions DONE / Re: [DONE] Cosmetic units
« on: February 07, 2022, 04:41:25 pm »
With this and ignoredByAI I could turn all the robots in my maps, currently MCDs, into actual units.
The problem will be to draw all the animations...

Dang, I wish I could easily thumbs up this post!  Consider these a huge smile and a thumbs up!  Love all you do, Robin! 

17
XPiratez / Re: Discord BS
« on: February 07, 2022, 04:33:48 pm »
I'm glad to hear that someone got an account reinstated.  I also appealed and have heard nothing in response.  Cheers!

18
XPiratez / Re: A thread for little questions
« on: February 03, 2022, 04:29:43 pm »
You can also just let the air traffic go in April.  I skip Little Birds and Necrofighters completely.
Didn't get an airgame until June/July with an Aircar, and now in August and doing fine with my ShadowCraft.

19
I took a look and I have the 99F3.104 version. I think it had all the pictures, it just wasn't working right with more current versions of XPiratez.

Someone would have to make it compatible again. If Ivan wants, I can attach it here and he can restore the glory days.

Awesome Juku121!! Thanks a ton!  I've updated the opening post with a working copy of the version you posted.  Tested it with 99M3, and it functions.  I will not be updating the mod, but its here for posterity.

Cheers!

20
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: October 17, 2021, 10:12:39 pm »
Sorry for the confusion! I was mistaken, It looks like all my old copies are gone. 

When I unzip your mod there is only a single file called desktop.ini inside the /pedia/ folder.

This file contains:
Code: [Select]
[LocalizedFileNames]
Icehunter_Syn_Cus.png=@Icehunter_Syn_Cus.png,0

Looking around the Google Drive page it appears that desktop.ini the only file currently included.

21
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: October 11, 2021, 06:16:37 pm »
Sorry for the confusion!  It looks like all my old copies are gone. 

Thanks Barleyman for the heads up.  I found and old copy and reuploaded it.  I've updated the opening post.

https://drive.google.com/file/d/15rsKKGgHqGv0tCrk8Ykt-JJ1wsX8u_5j/view?usp=sharing

I have not tested this, nor seen if the 8 bit error mentioned above is still an issue. 
I'm mostly posting this for anyone interested in how the mod worked, and welcome any and all to use some, all, or none of it as circumstances allow.  Unfortunately, I will still be unable to maintain any support for the mod.


Cheers!

Old version would be all we could expect given that the last activity was back in 2017. Ivan has been here in February, though, so maybe there's hope reaching him, I dropped him a PM. Might take a while until next time he's checking openXcom. Of course if anyone has the last version somewhere..

22
XPiratez / [MOD] Streamlined Armor Manufacturing L1 v1 (New)
« on: April 01, 2020, 08:24:44 pm »
Dioxine's thrown you a curveball with his new L1 update just a day after you updated your mod!  The strongman armour is in this version.

Heh! Perfect!  I've updated the mod for L1 (added Zortium Suit) and attached it to the opening post.  I even tested it, no crashes on loading.

23
XPiratez / Re: Bugs & Crash Reports
« on: April 01, 2020, 06:55:04 pm »
Tiny Bug (L1): 

Sludgehammer mfg project is wrong category:

Line 112088 of Piratez.rul

  - name: STR_SLUDGEHAMMER
    category: STR_PERSONAL_ARMOR_CAT

24
Ok, trying again.

This time, I've defined all the sub recipes, so we shouldn't see thinks like Needs 2 Tactical Armor for Guaridian, or Metal armor for Moloch Armor.  Thanks for all the bug reports!

25
Bug/Questionable design deicison: The Guardian quick recipe includes 2 tactical armors. *Recipes should be raw resources only, except for tac vests since they can be purchased at Krazy Hanna level

Ok!  Thanks!  Looks like these only breakdown the first level.... so when Guardian wants a Defender, and a Heavy Suit, I set it to break each down.  But Heavy suit wants to Tactical Armors, and I didn't break these down too.  Didn't realize that these nested items would need to be defined explicitly too.  Thanks for the Notice!

26
I had a problem with this.  The game kept crashing on loading with a warning about 'ss_strongman_armour not found' (or something similar, I can't remember exactly.  A solution I found was to go into the mod's rul file and delete the reference to strongman armour and now it works fine.  Must be a k2/k3 difference as I have k2 and have never seen strongman armour.

Perfect!  Thanks for the feedback!  I've updated the mod commenting out Strongman Armor.  Should be K2 compatible now.  Version 1.1a

Further bugfixes down the thread.  Look for version 1.1b in the thread or the opening post.


27
Meridian you evil Genius You!  Thanks for updating OXCE to allow for Manufacturing Shortcuts!  These are brilliant.

I've gone ahead and added to the mod you created, filling in more of the specialty armors that you skipped.
I can't promise much in the way of upkeep on this, but with the simpler format, it should be easier for others in the community to keep up with.

In additions to Meridian's set,
Quote
- Annihilator Suit
- Brute Armor
- Revenant Armor
- Full Plate Mail
- Blitz Armor
- Swiftsuit
- Storm Marine Suit
- Hover Suit
- Assault Marine Armor
- Heavy Suit
- Defender Armor

I've added the following:
Quote
- Saviour Outfit
- Seductress Outfit
- Magical Girl Outfit
- Metal Armor
- Glitter Armor
- Chromeback Camo Armor
- Mesh-Refractor Armor
- Dragonfly Hoversuit
- Guardian Suit
- Superhero Armor
- Juggernaut Power Armor
- Loader Suit
- Sorceress Outfit
- Furiosa Armor
- Moloch Armor
- Bio Suit
- Pestulator Suit
- Strongman SS Armor
- Doom 2 Slave Armor
- Batcostume
- Lokk Naar Shadow Armor
- Jugulator Syn Armor

Note:  I don't have PirateZ installed, and can't test the mod, but I think it should work.  Please report if there are any errors.

Needs OXCE 6.4: https://openxcom.org/forum/index.php/topic,5258.0.html

28
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99J7a (updated)
« on: February 27, 2019, 04:35:59 am »
Sorry, not sure when I can get back to this.  I've had some changes that have not allowed me to stay plugged into the OpenXcom/PirateZ community.

29
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99G4.104 (BugFix)
« on: January 04, 2019, 03:21:04 pm »
hi,

would it planned to update this Mod to be compatible with the latest version of the game?

thanks in advance

Unfortunately I have no plans or desire to update this mod.  The amount of effort involve is intense, and keeping up with core updates is overwhelming.

30
XPiratez / Re: Which mods do you guys use with Piratez?
« on: December 05, 2018, 09:07:23 pm »
Here is the thread where I have small tweaks, and links to my other larger mods:

https://openxcom.org/forum/index.php/topic,6345.0.html

FG has also put out some great mods recently.  I especially like his new Kill Flags mod.

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