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OXCE Suggestions DONE / Re: [DONE] [Suggestion] Geoscape pop-up events
« on: March 09, 2022, 06:48:45 pm »
I've implemented eventScripts and events to TechComm, along with arcScripts and I have feedback:
1) Are eventScripts and arcScripts redundant? I made the suggestion for arcScripts for storytelling proposes and I've been using it, but when I implemented eventScripts the only difference I saw was that one is executed before missionScripts and the other after missionScripts. Or perhaps codewise it's necessary to split them because of this crucial difference.
2) It's on my testing list, but I might ask it: can craft be added through events? I'm doing by giving an item (Craft Fuselage) that can be manufactured into a craft. It fits the TechComm universe, but at the same time I'm wishing for a simpler system where you just get the craft.
3) Also on my testing list: can negative values be used in events for score/funding/etc. loss?
4) randomItemList - can it be set to give more than 1 item? That's the only option missing from all the others.
And to conclude great work with the event generator.
1) Are eventScripts and arcScripts redundant? I made the suggestion for arcScripts for storytelling proposes and I've been using it, but when I implemented eventScripts the only difference I saw was that one is executed before missionScripts and the other after missionScripts. Or perhaps codewise it's necessary to split them because of this crucial difference.
2) It's on my testing list, but I might ask it: can craft be added through events? I'm doing by giving an item (Craft Fuselage) that can be manufactured into a craft. It fits the TechComm universe, but at the same time I'm wishing for a simpler system where you just get the craft.
3) Also on my testing list: can negative values be used in events for score/funding/etc. loss?
4) randomItemList - can it be set to give more than 1 item? That's the only option missing from all the others.
And to conclude great work with the event generator.
