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Programming / AI & .RMP files
« on: June 18, 2014, 07:07:30 am »
There's an issue that has been an enigma since I started modding maps, which is if the AI use some of values contained on the .RMP files, namely bytes 21 and 22 of each route node (whose function has always been a mystery), and for what propose.
So I'm wondering if someone could shed some light on if and how these 2 values are used. My interest on this comes precisely from designing maps since knowledge about this issue could make new maps a lot more... interesting
So I'm wondering if someone could shed some light on if and how these 2 values are used. My interest on this comes precisely from designing maps since knowledge about this issue could make new maps a lot more... interesting