Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - winterheart

Pages: 1 2 3 [4] 5 6 ... 12
46
Open Feedback / Re: Good stuff, but difficulty seems off
« on: June 08, 2015, 03:36:56 pm »
We have abandoned while ago Beginner Guide. If someone feels power to finish it - you're welcome!

47
Open Feedback / Re: Crashes after importing old save
« on: June 03, 2015, 08:42:38 pm »

48
Open Feedback / Re: Crashes after importing old save
« on: June 03, 2015, 07:19:04 pm »
Your savegame got unusual specimen - Reaper Commander (as OpenXcom thinks, by the way how you managed capture this one?)!

Since this STR_REAPER_COMMANDER does not exist in ruleset (imported game has STR_REAPER_TERRORIST), game cannot calculate weight of nothing and crashes.

49
Open Feedback / Re: Crashes after importing old save
« on: June 03, 2015, 01:37:10 pm »
Hello.

Can you provide actual save? Which version of original XCOM (DOS 1.0, 1.4, Gold, Steam) do you have?

50
Offtopic / Re: Advent - A new X-Com game?
« on: June 01, 2015, 09:19:09 pm »
Hell, Firaxis, I'm ready to rock!

Looks like EXALT is back too... check the insignia on the 2nd pic

And Ethereals.

51
Offtopic / Re: Advent - A new X-Com game?
« on: June 01, 2015, 11:06:34 am »
Meanwhile there is countdown appears. "1 day left until the truth is revealed".

52
Troubleshooting / Re: Nightly Installation over V1.0
« on: May 28, 2015, 10:23:24 pm »
Here your fixed savegame

53
Troubleshooting / Re: Nightly Installation over V1.0
« on: May 28, 2015, 10:10:38 pm »
You have undead Muton engineer in UFO :). It seems blast from UFO Engine not enough to kill him, but game still consider him about to dead. Funny bug.
Meantime in sav file status of this Muton is 5 (STATUS_COLLAPSING) (normally he should be already STATUS_DEAD, 6 or STATUS_UNCONSCIOUS, 7).

54
Offtopic / Re: Advent - A new X-Com game?
« on: May 28, 2015, 03:43:30 pm »
Looks more as remake of classic Syndicate game to me. But 2k don't owns IP for that...

56
That weird. We should provide forward compatibility...

57
Released Mods / Re: [UI] Amiga/PSX Fonts
« on: May 18, 2015, 03:40:36 pm »
Well that great!
I don't even remember, when I downloaded my copy...

60
Translations / Re: Japanese version
« on: May 17, 2015, 12:15:59 pm »
Also I suggest place translation to Transifex, so only what you will be need is fontpack.

Pages: 1 2 3 [4] 5 6 ... 12