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Resources / Re: Bulletdesigner shipyard
« on: February 06, 2020, 12:02:20 am »
I would like a new eagle-shaped craft from the Space 1999 show




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Patrol only detection makes sense in X-Com. Not so much in Piratez, where you're supposed to use biker gangs who drive around gathering info...
Yes i am calling him publicly out here, since thanks to his tantrum I can basically scrap my mod (https://openxcom.mod.io/hardmode-expansion) which i spent time on creating since 2015. Thanks for nothing...
ufos:
- type: STR_SURVEY_SHIP
sprite: 1
battlescapeTerrainData:
name: UFO02
mapDataSets:
- BLANKS
- UEXT2
- UEXT3
- UINT1
- UINT2
- UINT3
mapBlocks:
- name: UFO02
width: 10
length: 10
- name: UFO02bl1
width: 10
length: 10
- name: UFO02bl2
width: 10
length: 10
- name: UFO02bl3
width: 10
length: 10
....
#----- tftdShips --------------------------------------------------------------#
#----- USO --------------------------------------------------------------------#
- type: UFO02
terrains:
- UEXT2
- UEXT3
- UINT1
- UINT2
- UINT3
category: USO
group: tftdShips_TWoTS
- type: UFO02l1
terrains:
- UEXT2
- UEXT3
- UINT1
- UINT2
- UINT3
category: USO
group: tftdShips_TWoTS
...
- type: UFO_MOTHERSHIP
terrains:
- BLANKS
- U_EXT02
- U_WALL02
- U_DISEC2
- U_BITS
- U_OPER2
- U_PODS
- POLAR
category: UFO
group: ufoShips
He just wants the name of the base to be in the dialog window for completed research and production.+1