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Messages - davide

Pages: 1 2 [3] 4 5 ... 38
31
Resources / Re: Bulletdesigner shipyard
« on: February 06, 2020, 12:02:20 am »
I would like a new eagle-shaped craft from the Space 1999 show :-[ :P


32
Resources / Re: New ships [UFO/TFTD]
« on: February 02, 2020, 05:30:04 pm »
+10
I am cheating by recovering very old links ::) :-[



(maps in the first post, I do not remember if that are already used in some complete mod)
https://openxcom.org/forum/index.php/topic,2546.msg25630.html#msg25630

obviously everything from the past is reusable at will

33
Resources / Re: New ships [UFO/TFTD]
« on: February 02, 2020, 11:23:12 am »

34
OXCE Support / Re: Alien Bases detection ?
« on: February 01, 2020, 04:38:22 pm »
Patrol only detection makes sense in X-Com. Not so much in Piratez, where you're supposed to use biker gangs who drive around gathering info... ;D

An interrogation of some special prisoner or a data disk recovered in some mission could detect the position of bases or special locations

35
IDT Modding Hub / Split from another thread
« on: January 29, 2020, 12:17:28 am »

Yes i am calling him publicly out here, since thanks to his tantrum I can basically scrap my mod (https://openxcom.mod.io/hardmode-expansion) which i spent time on creating since 2015. Thanks for nothing...


In mine opinion,
despite all the esteem and gratitude possible for that person :'(
I think that as for the material published as open source, it is not possible to revoke the free use or change the license retroactively. Someone could certainly change license on product updates, but therefore only on individual new or modified files.
I also assume that you have changed various files to make corrections that have not been implemented in the origin mod.
I think that files contained into  terrain pack up to rel 4.2, as example,  them remain free at all times.


An example of it, iTextSharp is a library to produce pdf file:
https://www.nuget.org/packages/iTextSharp/

up rel 5.5 this library is free, today too.
Next release, 7.x, is commercial and very expensive.



36
Tools / Re: Map building tools/editors
« on: January 26, 2020, 11:35:58 am »
An other strategy could be to rebuild mapview tileset by import mod rule files ::)
https://openxcom.org/forum/index.php/topic,1321.msg122525.html#msg122525

37
Tools / [NEW request] Import from mod rule file
« on: January 26, 2020, 11:25:29 am »
Hi Kevl,
i wish a new  import function in mapview to select a mod rule file and automatically load tilesets with ufo, terrain and craft maps (or 3 different actions to do it).

Code: [Select]
ufos:
  - type: STR_SURVEY_SHIP
    sprite: 1
    battlescapeTerrainData:
      name: UFO02
      mapDataSets:
        - BLANKS
        - UEXT2
        - UEXT3
        - UINT1
        - UINT2
        - UINT3
      mapBlocks:
        - name: UFO02
          width: 10
          length: 10
        - name: UFO02bl1
          width: 10
          length: 10
        - name: UFO02bl2
          width: 10
          length: 10
        - name: UFO02bl3
          width: 10
          length: 10
....

the rule file would enhance the maptilesets

Code: [Select]
#----- tftdShips --------------------------------------------------------------#
#----- USO --------------------------------------------------------------------#
  - type: UFO02
    terrains:
      - UEXT2
      - UEXT3
      - UINT1
      - UINT2
      - UINT3
    category: USO
    group: tftdShips_TWoTS
  - type: UFO02l1
    terrains:
      - UEXT2
      - UEXT3
      - UINT1
      - UINT2
      - UINT3
    category: USO
    group: tftdShips_TWoTS
...

When import a rule file you could create a new group name by path segment.

38
Resources / Re: New ships [UFO/TFTD]
« on: January 26, 2020, 10:44:47 am »
I would like to collect here this precious post of Animal310 which is inspired by the concept of tnarg which unfortunately has never released its maps that I know of

https://openxcom.org/forum/index.php/topic,2501.msg114689.html#msg114689


39
Resources / Re: New ships [UFO/TFTD]
« on: January 26, 2020, 10:31:53 am »
I like this thread very much !

I recover an old post about huge UFO:

UFO_MOTHERSHIP from UFO2000 maps
https://openxcom.org/forum/index.php/topic,3550.msg54527.html#msg54527

Code: [Select]
  - type: UFO_MOTHERSHIP
    terrains:
      - BLANKS
      - U_EXT02
      - U_WALL02
      - U_DISEC2
      - U_BITS
      - U_OPER2
      - U_PODS
      - POLAR
    category: UFO
    group: ufoShips

The first tileset has to be BLANK, the last POLAR could be removed

40
IDT Modding Hub / Re: Pyramid Rebirth
« on: January 25, 2020, 09:44:53 am »
Cool that would be nice.

Well thank you both! :P

41
Resources / Re: New ships [UFO/TFTD]
« on: January 11, 2020, 01:34:25 am »
+10 :P

42
I remember a very old outdated thread about multi-line map design:
https://openxcom.org/forum/index.php/topic,2934.0.html

Original "Siberia" terrain from ufo2k (cross-line)



and "normandy" terrain from ufo2k (parallel ordered line)





43
Resources / Re: A small map
« on: January 06, 2020, 09:28:47 pm »
please post a picture too,
thanks

44
OXCE Suggestions DONE / Re: [Suggestion] Death Tile/ Gravitic death
« on: January 06, 2020, 11:27:54 am »
+10 :P

45
He just wants the name of the base to be in the dialog window for completed research and production.
+1

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