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Topics - davide

Pages: 1 [2]
16
Work In Progress / [BETA] New UFOs from the past
« on: July 04, 2014, 04:13:09 pm »
This is my first mod therefore I hope that you are magnanimous with my errors. :-[

The mod contains 20 UFO maps that were founds by user niculinux.
He notified us with this post:
https://openxcom.org/forum/index.php?topic=2274.msg22535#msg22535
Without him I cannot made this mod.

I collect them,
recognize tileset,
correct some mistake,
close some holes,
renamed to be conformed with Luke's UFO Mods ;)

All credits to original authors
Robert Di Fiore
Jason Dermot, Sam Jeffreys

Any feedback/corrections/hints are welcome

I collected some TFTD ufo subs too.
Those maps uses a strange tileset but are right.
I will used them later for my first OpenTFTD mods.





17
Work In Progress / automatic conversion between ufo and tftd palette
« on: June 19, 2014, 12:08:01 am »
I  do not like the result ...  :-\

I tried different algorithm ...
from RGB difference such as in bb_s_toolpack\bb_tact\Hybrid.java
to more complicated.

now I think that a human color selection could be produce a better result. :'(

The result is showed in that image

but there are a lot of consecutive color slot duplicate  and some association are not optimal.

I am sorry for the failure  :-[




18
Work In Progress / [wip WEAPON/ITEM] night vision goggles
« on: June 18, 2014, 07:49:14 am »
only an idea

pro: more night sign

minus: wight, reactions, stamina

19
Work In Progress / import some terrains from UFO2000
« on: June 02, 2014, 12:39:33 pm »
At https://area51.xcomufo.com/depot2.htm there are a lot of maps

I open some of them with MapView and them appear usable

I think that some could be used as is when a Map Maker adds the missing map routers  ;)
(such as Normandy, Native, New Farm)

Terrains named Siberia, Storm Mountain and SandCastle are underground base.
They could be used for ufo base mission or for an other type of mission
an idea could be "Man in Black base mission"

There are some urban terrains too but I think that there is one possibility thet Civillian uses them already

After that the are some terrains that use TFTD palette, I am studing to use them in some way.




20
Work In Progress / How to define new terrain
« on: May 29, 2014, 02:41:58 pm »
I wish I import the TFTD terror mission.

I know the problem of incompatible palette and I would try to resolve it via programmative

therefore I need a working sample.

I think to begin this task by import Island terror mission from TFTD.
I would start the mission with the skyranger as normal terror mission

I suppose that the files involved  should are:
/MAPS
Island 00-14.MAP
/ROUTES
Island 00-14.RMP
/TERRAIN
Island 1-3.PCK
Island 1-3.TAB
Island 1-3.LBM
Island 1-4.MCD
Sea.PCK

I need help on write a correct file.rul to define the new terrain

Code: [Select]
alienDeployments:
  - type: STR_TERROR_MISSION
    terrains:
       - ISLAND
      # - URBAN
      # - URBAN2
      # - PURBAN
      # - AREAURBAN
      # - CITYURBAN
      # - DAWNURBAN
      # - PORTBAN
terrains:
- name: ISLAND
mapDataSets:
      - BLANKS
      - ISLAND1
      - ISLAND2
      - ISLAND3
      - ISLAND4 # is it correct ?
    largeBlockLimit: ?
    civilianTypes:
      - MALE_CIVILIAN
      - FEMALE_CIVILIAN
    roadTypeOdds: [?, ?]
    mapBlocks:
      - name: ISLAND00
        width: 10
        length: 10
        type: ?

?????

    - name: ISLAND14
        width: 10
        length: 10
        type: ?


Any suggestions, links to tutorial or reference or links to other post are welcome

Thank you in advance for your kindness

21
Work In Progress / Requirements to compatible mods
« on: May 23, 2014, 05:24:29 pm »
I have two questions about mod compatibility.

If a wish I play both GamePlayTerrorTerrains and TerrorSites without remove original terror missions
have I to write an unique rul file contains:

Code: [Select]
alienDeployments:
  - type: STR_TERROR_MISSION
    terrains:
      - PURBAN
      - AREAURBAN
      - CITYURBAN
      - DAWNURBAN
      - PORTBAN
      - URBAN
      - URBAN2
?

Is it right ?

Again, if I wish Men in Black and Cult need I a unique rule file with

Code: [Select]
regions:
  - type: STR_NORTH_AMERICA
    missionWeights:
      STR_ALIEN_CULT: 18
      STR_MIB_COVERUP: 25
      STR_MIB_TERROR: 14
      STR_MIB_BASE: 10

....
?

Thank you very much in advance

22
Suggestions / Idea for new specialized alien race
« on: May 19, 2014, 04:17:43 pm »
XCom Apoc have


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