aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NeXaXeN

Pages: 1 [2]
16
Work In Progress / Re: Chtonite race: terror unit ideas needed
« on: May 28, 2014, 12:45:16 am »
Indeed, it was missing the lookup: STR_TUNLUN string. Apologies, should be fixed now (and old saves should work too).

Confirmed, works fine now.

And no worries--I gave up trying to get an Alien Ranks research mod going... I couldn't even get it to load. XD
Your stuff is Einsteinian by comparison.

17
Work In Progress / Re: Chtonite race: terror unit ideas needed
« on: May 27, 2014, 08:58:24 pm »
Tunlun Terrorist doesn't show results when researched, and no entry in the UFOpedia.

18
Work In Progress / Re: Chtonite race: terror unit ideas needed
« on: May 26, 2014, 09:20:11 pm »
Thanks, NeXaXeN! The Dulceans are too obviously Sectoid-like, but Tunluns definitely have potential. I'll try to experiment with these.

Louis, I would love to see a hybrid game :)

THANK YOU Solarius, for giving us more aliens to play with! As for the hybrid game, when Open TFTD hits I'd be all over that--ESPECIALLY with a compilation mod on top of it! Oh man... I'm having fangasms just thinking about it...

19
Work In Progress / Re: Chtonite race: terror unit ideas needed
« on: May 26, 2014, 06:19:54 pm »
If you're looking for quick and dirty, I have two ideas to go with the subterranean thing (I leave the color schemes to your capable skills):

1. Proposed name: Tunlun
Model: Deep One Terrorist
Idea: The Tunlun has a large tube for a mouth. Tunluns burrow through the earth by spitting acid to corrode rocks for digestion. The "flippers" from the deep one model are actually biological shovels to move dissolved earth aside. They are used by the Chtonites to hollow out cavernous holes for their UFOs to appear and disappear undetected. However, their acidic spit makes them perfect terror weapons.

2. Proposed name: Dulcean
Model: Aqautoid
Idea: The Dulceans are a quasi-sapient hald-breed race crafted as humanoid drones. Normally used for menial labor to construct the Chtonite undergound caverns, they are also capable (with supervision) of being used as foot soldiers. While not as terrifying as Chryssalids they are conveniently expendable.

20
Work In Progress / Re: (Updated) Mod resources MOSTLY from me
« on: May 24, 2014, 10:44:57 pm »
I just built and fielded the Sky Transit in my newest game. Civilian, gotta say, it's officially my new favorite transport. I just had to post and thank you for the mod.

21
These are EXCEPTIONAL robin, thank you very much.

22
Work In Progress / Re: [ALIEN FACILITY] Alien Habitat
« on: May 20, 2014, 04:52:53 am »
How about linking it to the garden-like structures in Alien Bases? I believe they deserve a Ufopedia entry!
+1

23
I know I'm new, but to add my two cents:

1. These new races look awesome. I can't wait to expand my game with them.

2. I'm with holodrone for the disk.

As for the armless, two-legged alien, I'll toss out Uniped  (uni = one, ped = walker; one eyed walker... has 3 syllables like other alien names.... )


24
Released Mods / Re: [ENEMY] Aliens Melee Stat mod 1.0
« on: May 18, 2014, 04:27:34 pm »
Quote
Moreover, openXCom enemies can now use melee weapons. The game as such doesn't have them, but if you're playing with any mods which add such weapons, the aliens would be abnormally proficient with them, which this mod fixes.

Is there a mod that adds an alien melee weapon? I looked on the forums and the mod sites and I can't find it. I'm a sucker for new research projects (and new gizmos!) to keep my scientists busy and extend my game.

Pages: 1 [2]