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Messages - Marrik

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91
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 30, 2021, 06:23:55 am »
I completed a base attack mission with agents from a base with no prison cells and captured +30 prisoners. I found that if I load the Geoscape autosave from right after winning the mission, I can keep those prisoners at the base indefinitely, even though I have no cells

92
The X-Com Files / Re: Beach mission swimsuits
« on: March 30, 2021, 06:19:52 am »
There is a naked armor. It is used as a background to the rest of the armors. It isn't available, though. Unless some changes in OXCE makes it available and Solarius misses it again.

https://openxcom.org/forum/index.php/topic,8430.msg130834.html#msg130834

If you go in to a vehicle, click "Armor" and right-click on an agent, it sets their armor to None and they're naked

93
The X-Com Files / Re: Beach mission swimsuits
« on: March 29, 2021, 04:46:06 am »
There definitely were, I'm not sure what version that was.

94
The X-Com Files / Beach mission swimsuits
« on: March 26, 2021, 07:10:32 pm »
Why do all the agents have the same swimsuits now? I seem to recall in earlier versions there was more variety, female agents would sometimes be topless or have bikinis

95
The X-Com Files / Lo Wo and Natasha Morozova
« on: March 04, 2021, 10:52:11 am »
Can I still get the missions to go capture them after defeating their cults?

96
The X-Com Files / Farm animals
« on: February 17, 2021, 08:57:28 pm »
I have yet to see a farm animal spawn, are they turned off in this version or something?

97
The X-Com Files / Re: Cult HQ assaults
« on: November 17, 2020, 12:13:06 am »
Or alternatively, rather than getting butthurt over it, you could just not reply if you don't feel like it? Crazy suggestion, I know :)

98
The X-Com Files / Re: Cult HQ assaults
« on: November 16, 2020, 11:17:00 pm »
Or I could post and spend less than 10 seconds :)

99
The X-Com Files / Re: Cult HQ assaults
« on: November 16, 2020, 10:38:16 pm »
And lastly, is it possible to completely close a base?

I know I can delete structures, but can I close the entire base?

100
The X-Com Files / Cult HQ assaults
« on: November 16, 2020, 09:01:42 pm »
If I let the HQ assault pass without doing it, do I get another chance? Also, does the HQ move?

Would it be possible to build a new base next to where it was for an APC, and then use the APC to attack it next time it appears?

101
The X-Com Files / Interrogating Natasha Morozova
« on: November 15, 2020, 10:56:53 pm »
So I just interrogated her, and it just gave me a dossier the same way interrogating normal prisoners often does. Does she not have unique interrogation info?

102
The X-Com Files / Making money
« on: November 10, 2020, 03:27:59 am »
I seem to have built up my bases too much too quickly, and I'm running an income deficit (3.8 million income, +4 million maintenance costs). I'm fairly early in the game, do you have any suggestions for making money other than just doing every mission and waiting for my income to rise enough to make up for it?

103
The X-Com Files / Re: Vampire Knights
« on: November 09, 2020, 12:54:46 am »
I was able to beat them with flare guns, incendiary grenades, and agricultural flamethrowers.

Hitting them with a flare gun or incendiary grenade to make them panic/go berserk so you can get close to them, and then spam flamethrowers. It took several turns of 2-3 people using up all their TU's to repeatedly flamethrower them, but eventually they went down.

104
The X-Com Files / Vampire Knights
« on: November 08, 2020, 03:40:31 am »
How exactly do I kill them? Fire seems to make them panic, but does it actually kill them? They seem almost impervious to dynamite

105
The X-Com Files / AI units
« on: November 02, 2020, 09:07:20 am »
How do I build AIs? I researched the Alenium shards and scout tanks, but I'm not sure how to actually get an AI

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