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Messages - Marrik

Pages: 1 [2] 3 4 ... 12
16
40k / Re: 40k future plans and Work in progress / Suggestions
« on: January 09, 2023, 08:20:29 am »
IMO it'd be cool if you were to add something like the mechanic in the ROSIGMA mod where things like Heavy Stubbers or Heavy Bolters have super low accuracy when the gunner initially crouches with them, so you either have to wait a turn or have another trooper uses the Heavy Weapon Kit on them. In the tabletop/lore that stuff is supposed to be operated by heavy weapon teams, so I thought that was kind of a cool mechanic.

Also, it'd be nice if you added mortars at some point.

17
40k / Thoughts on ROSIGMA vs. vanilla
« on: January 09, 2023, 01:13:59 am »
How do they stack up? Which do you prefer? Especially for Imperial Guard players?

18
40k / cutscene mod
« on: January 06, 2023, 04:51:16 am »
Which missions are supposed to have cutscenes? I just started using it, and I've had a few screens that said "incoming vox message," but then it just went to the normal pre-mission screen without a cutscene playing.

19
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: January 05, 2023, 05:26:21 pm »
What's the difference between the living quarters and the barracks?

20
The X-Com Files / Re: Beach skins
« on: January 05, 2023, 04:02:03 pm »
I NEVER see any of the variations. Any idea why that might be?

21
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: January 05, 2023, 08:46:17 am »
It's super minor, but I've noticed that if Imperial Guards build a new barracks, it's called Living Quarters. The only "barracks" is the one you place during the initial base creation. I'm assuming this wasn't intended.

22
The X-Com Files / Re: Beach skins
« on: January 05, 2023, 08:25:10 am »
All of my female agents have the same one-piece swimsuit. The color is sometimes different, but that's it.

23
40k / Where is the .rul for the Space Marines?
« on: January 05, 2023, 08:12:32 am »
I was trying to edit the female frequency chance for the Space Marines, but I wasn't able to find their .rul file in the Ruleset folder. Does anyone know where it is/ what it's called?

24
The X-Com Files / Beach skins
« on: January 05, 2023, 06:29:08 am »
I noticed that in the recent versions, the male agents still have a few different ones but all the female agents now have the same swimsuit. Why is that? I seem to recall there used to be more variety, and sometimes you'd get a topless one.

25
The X-Com Files / Re: How do you get guns for the little bird?
« on: December 26, 2022, 03:12:09 am »
I always just used Humvees with HMGs, and then jets.

Humvees are enough to kill any human "UFOs" except for the Cobras and MIGs. Your best bet is to just keep them beaten down with Humvees so they don't develop to that point, and try to get the CF105 investigation as quickly as you can by interrogating EXALT guys.

26
The X-Com Files / question about Abeba Tewolde
« on: December 05, 2022, 01:05:26 am »
Is there a mission to go and capture her?

Also, if she's supposed to be Ethiopian, why is she white?

27
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: November 30, 2022, 12:18:22 am »
It would be kind of neat if we could get M203 grenade launcher attachments for M16s

28
So I started a new game in the new version, and right now I have 2 different Black Lotus missions, one in Vietnam and one in Australia, with two different cars about to reach them at about the same time. I discovered that regardless of which mission I do first, they both have an identical map and enemy placement is exactly the same. Is this normal? I don't remember seeing this ever before.

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 10, 2022, 07:01:11 am »
When you start the game in 2.7, you can research Salt Pile right out of the gate without having found one yet. Not sure if this is intentional, but I'm guessing not.

30
The X-Com Files / Exalt HQ mission
« on: November 07, 2022, 12:50:21 am »
Wouldn't it make more sense to start on the roof?

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