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Topics - Snickerdoodle

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Troubleshooting / Weird AI pathfinding
« on: May 16, 2014, 02:31:55 pm »
The AI sometimes makes some weird path decisions when going up or down a level.

Example: I have a soldier that hides behind a door (screen021), ready to go up the stairs to the next floor (screen022). She first goes around the door (screen023), then closes the door (screen024), and then proceeds up the stairs (screen025).

(continues)

2
Suggestions / Little annoyances that should be fixed before 1.0
« on: May 13, 2014, 03:36:40 pm »
In the "BASES" screen, I can select the base just by pressing "1", "2", and so on. But I can't do that in the "BASE INFORMATION" screen. Inconsistent.

And related to that, when I hover the mouse pointer over a base facility, the top of the screen tells me what it is. But if I select another base with the keyboard, the "tooltip" isn't updated until I move the mouse pointer again.

3
Suggestions / Optionally skip ""Now patrolling" screen?
« on: May 11, 2014, 11:58:33 am »
It's currently possible to skip the "Next Turn" screen in Battlescape.

Would it be possible to skip the "Now patrolling" screen in Geoscape? Or have it pop up and automatically disappear after a second just as if I had clicked the "OK" button?

Because that screen just can't stop popping up. It's worse than Pringles.

4
Troubleshooting / Improved wordwrapping in build 2014-05-07 05:29
« on: May 08, 2014, 10:10:48 am »
Not working too well, I'm afraid.

The string "Dager/Timer Igjen" (Days/Hours Left) is being split into 3 lines instead of 2, and the result is less than excellent.

I can force a split with {NEWLINE}, but are there other handy keywords available? Is there a list of the available keywords? A "possible newline" or "soft hyphen" would be nice.

5
Troubleshooting / How do I reorder soldiers in aircraft?
« on: May 01, 2014, 08:12:23 am »
According to this it claims that 'Soldiers can be reordered in aircraft.'

How do I do that? Do I have to edit the save file?

6
Suggestions / Check soldier names for duplicates
« on: April 25, 2014, 07:34:19 am »
When hiring new soldiers, it would be nice if the generated names were checked against the list of already hired soldiers. I have just 25 soldiers, and 4 pairs have identical names.  :o

It's not a big deal to change the names manually, but it's annoying, and it feels lke I live in a world of twins and inbreeding.  ???

It's also a little strange to hire the same name as the one I just sacked, but I realize that's unavoidable.

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