aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aceshigh

Pages: 1 2 [3]
31
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 11, 2014, 04:14:13 am »
imho, the problem is that specially in a game like this, moving to an undesired space, even if VERY NEAR where you wanted, can have big consequences. Gee, even turning to the wrong side can have big consequences, since you spend your TUs.

so, on the PC, actually every action has a confirmation... which is the mouse click. Because before CLICKING the mouse with either button, you move the cursor with the mouse and the cursor highlights if it´s over a soldier or where EXACTLY it is. THEN you click it.

on a touchscreen, you don´t see the "box" from the PC version, showing exactly which caracther you have your "mouse over". You tap to select and ONLY THEN the box appears... usually in the wrong place. And the "confirmation" is another tap. However, if you already selected the wrong space instead of selecting a soldier, then you try to tap over that soldier again but again tap right next to it, you are ACCIDENTALLY confirming the action of moving the previous soldier. See the problem?

Therefore, I think there should be a confirmation button to avoid this. Instead of tapping where you want the soldier to go, the ideal would be to drag that box around, just like you did with your mouse. Than confirming a move... or confirming you want to change the player selected. A tapping button replacing the left mouse button.

32
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 10, 2014, 10:58:06 pm »
the path preview is being shown, but that´s what I meant with the "cross". The cross at the end of the path preview, where I want the soldier to move, is never where I touch the screen. Even with path preview, it´s still off-target. Then sometimes trying to place the cross in the correct position, the soldier moves to the wrong one.

but of course, even worse is trying to select a soldier, and the game understanding I touched in a blank space near that soldier, and moving the previous soldier to that location, spending all the TUs.

Problem could largely be solved by having a "move confirmation button".

33
Released Mods / Re: [GLOBE] Improved Nations Mod
« on: July 10, 2014, 03:36:26 pm »
haven´t tested the mod yet, but two cents based on what I read on the thread:

- add only/all cities in the world with metro areas with populations above a cap... let´s say, 3 million people.
here is a good list...

if we set the cap to 4 million people, there are 108 cities
cap at 3 million people, 153 cities
cap at 2 million people, 245 cities


- with a big number of megacities, China would be very interesting to protect.

---------------------------------------------------------------------------------------------

some people talked before about making Africa tactically relevant. I disagree. I would prefer to go for realism. I am brazilian, but I usually throw S.America to the aliens.

I think we should get actual 2013-2014 IMF figures for countries GDP. And adjust them proportionally so the total sum will somewhat get close to Vanilla XCOM (that is, you don´t get super rich too fast, nor poor).

For example... in Vanilla, I started a few games where France contributes a lot more than China. Nigeria contributes as much as China and Brazil contributes more!

Doesn´t really reflects China´s current economic size.

Adjust economies to current status, and China (10 trillion), Japan (5 trillion), S.Korea (1.2 trillion) and India (1.8 trillion) become a source of revenue as important to protect as USA or the European Union.

34
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 10, 2014, 06:43:24 am »
Tried the port on my LG G Pad v500. Game run very fine. However, I got pretty irritated with the controls. Really hard to select a specific soldier without accidentally making the previous selected one to walk. Is there anyway to ask for confirmation before let the soldier walk? Ideal situation would be to have a radial menu, so if you tapped somewhere near a soldier, it would ask if you wanted to select that soldier our move the previous one to a nearby square.

Also, for some weird reason, when tapping somewhere to move, the cross never gets in the place i clicked

Pages: 1 2 [3]