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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 11, 2014, 04:14:13 am »
imho, the problem is that specially in a game like this, moving to an undesired space, even if VERY NEAR where you wanted, can have big consequences. Gee, even turning to the wrong side can have big consequences, since you spend your TUs.
so, on the PC, actually every action has a confirmation... which is the mouse click. Because before CLICKING the mouse with either button, you move the cursor with the mouse and the cursor highlights if it´s over a soldier or where EXACTLY it is. THEN you click it.
on a touchscreen, you don´t see the "box" from the PC version, showing exactly which caracther you have your "mouse over". You tap to select and ONLY THEN the box appears... usually in the wrong place. And the "confirmation" is another tap. However, if you already selected the wrong space instead of selecting a soldier, then you try to tap over that soldier again but again tap right next to it, you are ACCIDENTALLY confirming the action of moving the previous soldier. See the problem?
Therefore, I think there should be a confirmation button to avoid this. Instead of tapping where you want the soldier to go, the ideal would be to drag that box around, just like you did with your mouse. Than confirming a move... or confirming you want to change the player selected. A tapping button replacing the left mouse button.
so, on the PC, actually every action has a confirmation... which is the mouse click. Because before CLICKING the mouse with either button, you move the cursor with the mouse and the cursor highlights if it´s over a soldier or where EXACTLY it is. THEN you click it.
on a touchscreen, you don´t see the "box" from the PC version, showing exactly which caracther you have your "mouse over". You tap to select and ONLY THEN the box appears... usually in the wrong place. And the "confirmation" is another tap. However, if you already selected the wrong space instead of selecting a soldier, then you try to tap over that soldier again but again tap right next to it, you are ACCIDENTALLY confirming the action of moving the previous soldier. See the problem?
Therefore, I think there should be a confirmation button to avoid this. Instead of tapping where you want the soldier to go, the ideal would be to drag that box around, just like you did with your mouse. Than confirming a move... or confirming you want to change the player selected. A tapping button replacing the left mouse button.